Game crashes as map loads [Solved]

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AvalancheMaster
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Game crashes as map loads [Solved]

Post by AvalancheMaster »

SOLVED: Screw it, I just replaced the terrain file with a clean one. I'm done with looking for what caused the problem. Works OK now.

UPDATE: Apparently, it's my terrain. I tried munging a new world, then putting all the objects I've used; map didn't break. I then put them in the map, map didn't break. I then copied the terrain file from my corrupted map, and the map broke. I haven't done anything extraordinary to the terrain, except the fact most of it is set at height 10. Any ideas?

----------------


Hi, there.

After a munge I got several errors I didn't pay attention. Now, when I try to start my map, it crashes right after loading. I tried clean-munge, it didn't solve the problem. I hope the fine folks here would be able to help me find what causes this.

The log:
Hidden/Spoiler:
[code]
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

WARNING[PC_modelmunge msh\bghulk1_reduce.msh]:bghulk1_reduce has 1637 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\end_prop_fernclump_2.msh]:end_prop_fernclump_2 has 1036 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\end_prop_foliage_clump1.msh]:end_prop_foliage_clump1 has 1444 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_bldg_bghulk_2_t_v2.msh]:rax_bldg_bghulk_2_t_v2 has 1756 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_bldg_bghulk_3_reduce.msh]:rax_bldg_bghulk_3_reduce has 3034 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_bldg_bghulk_4_reduce_v3.msh]:rax_bldg_bghulk_4_reduce_v3 has 3367 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_bldg_crane_dest.msh]:rax_bldg_crane_dest has 1921 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_bldg_forcefield_t2.msh]:rax_bldg_forcefield_t2 has 1181 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_bldg_ind_1_t_v3_red.msh]:rax_bldg_ind_1_t_v3_red has 2485 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_bldg_refinery_t3.msh]:rax_bldg_refinery_t3 has 3927 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_bldg_refinery_t3_v2.msh]:rax_bldg_refinery_t3_v2 has 2203 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_bldg_sgen_t.msh]:rax_bldg_sgen_t has 1358 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_prop_crash_v3_T_01a.msh]:rax_prop_crash_v3_T_01a has 4045 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_prop_hulk_10_t.msh]:rax_prop_hulk_10_t has 1841 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_prop_hulk_1_t.msh]:rax_prop_hulk_1_t has 1260 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_prop_hulk_2_t.msh]:rax_prop_hulk_2_t has 1577 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rax_scollector_v4_t.msh]:rax_scollector_v4_t has 4489 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 17 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\all_unit_vo_quick.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\all_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\cis_unit_vo_quick.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\cis_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\cor_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\cw_music.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\dea_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\des_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\fel_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\gam_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\gcw_music.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\geo_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\global_vo_quick.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\global_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\gun_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\hot_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\imp_unit_vo_quick.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\imp_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\kam_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\KAS_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\mus_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\myg_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\nab_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\pol_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\rep_unit_vo_quick.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\rep_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\spa1_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\tan_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\uta_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\wok_unit_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\wok_vo_quick.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging D:\BF2_ModTools\data_MYR\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\global\yav_objective_vo_slow.stm - while munging D:\BF2_ModTools\data_MYR\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\shell\shell.sfx - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\shell\shell_music.stm - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\shell\shell_vo.stm - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\shell\shell_ui.st4 - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file D:\BF2_ModTools\data_MYR\Sound\shell\effects\whooshl3.wav - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file D:\BF2_ModTools\data_MYR\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list D:\BF2_ModTools\data_MYR\Sound\shell\shell.sfx - while munging D:\BF2_ModTools\data_MYR\Sound\shell\shell.sfx[/code]
Okay. I munged a new world, copied the ODF, MSH and Effects folder, copied the world itself, the objects layer, the conquest layer, etc., etc., munged the new world, and it still wouldn't work. I have no idea why, and I don't know how to solve it.
Last edited by AvalancheMaster on Wed Jan 28, 2015 4:25 pm, edited 3 times in total.
hunpeter12
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Re: Game crashes as map loads [UPDATE]

Post by hunpeter12 »

What exactly did you change before the crash?
AvalancheMaster
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Re: Game crashes as map loads [UPDATE]

Post by AvalancheMaster »

A lot but nothing extraordinary--added a lot of objects, a fifth command post, barriers, and planning. Besides that, nothing else.
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Anakin
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Re: Game crashes as map loads [UPDATE]

Post by Anakin »

Can you post the crash log??
AvalancheMaster
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Re: Game crashes as map loads [UPDATE]

Post by AvalancheMaster »

Anakin wrote:Can you post the crash log??
Honestly, assuming it's a txt file, I don't know where to look for it. The game just stops when the map is loaded, and goes back to Steam.
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Re: Game crashes as map loads [UPDATE]

Post by thelegend »

Actually the bf2front.txt file must be in your Bf2 directory. Exactly in Game Data.
AvalancheMaster
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Re: Game crashes as map loads [UPDATE 28.1.2015 -- Terrain d

Post by AvalancheMaster »

Check first post. The log is empty but I did find the root of the problem.
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