Dead Terrain

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Fluffy_the_ic
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Dead Terrain

Post by Fluffy_the_ic »

So I opened my test map, put in a model I made that has a terraincutter, and so now the terrain file won't munge right.
Mungelog:
Hidden/Spoiler:
ERROR[PC_texturemunge msh\dirt.tga]:TextureMunge(dirt:432x425x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\dirt.tga]:TextureMunge(dirt:432x425x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings

ERROR[levelpack TET.req]:Expecting bracket, but none was found.
File : munged\pc\tet.terrain.req(1)...

ucft <--
ERROR[levelpack TET.req]:Expecting bracket, but none was found.
File : munged\pc\tet.terrain.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack TET.req]:Expecting bracket, but none was found.
File : munged\pc\tet.terrain.req(1)...

ucft <--
ERROR[levelpack TET.req]:Expecting bracket, but none was found.
File : munged\pc\tet.terrain.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
What happened?
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Re: Dead Terrain

Post by Caleb1117 »

A .Tga named dirt.tga, is sized incorectly.

Change it to 512x512.
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Fluffy_the_ic
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Re: Dead Terrain

Post by Fluffy_the_ic »

So that's gonna prevent a terraincutter from working?
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DarthD.U.C.K.
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Re: Dead Terrain

Post by DarthD.U.C.K. »

maybe,if you set it up correctly, but it will definitaly prevent your texture from not showing up ingame :D
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Re: Dead Terrain

Post by Caleb1117 »

It's the root error, which is causing all/most of the other problems in that list. Fix it, then we can see what we need to do from there.
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Re: Dead Terrain

Post by obiboba3po »

this is a noobie question, but ive always wondered, how do you do a terrain cutter?
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Re: Dead Terrain

Post by DarthD.U.C.K. »

the tutorialthreads are your friends! http://www.gametoast.com/forums/viewtop ... 36&t=14465
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Re: Dead Terrain

Post by obiboba3po »

DarthD.U.C.K. wrote:the tutorialthreads are your friends! http://www.gametoast.com/forums/viewtop ... 36&t=14465
oh lol thanks. i was just curious, probably wont to it, thanks anyways :o
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