How do you make Commandposts Non Capturable?
Posted: Sat May 27, 2006 1:42 am
I need a command post that is non capturable. It is basically controlling a vehicle spawn. It has no bleed value. No capture region in it is still capturable?
I figured out how to make it do half of what I wanted it to do. Once it is destroyed the vehicles will not spawn. But I want that to be the only option, not captureable. Here is the odf:
Control region was set in ZE. Same with a spawn path.
I figured out how to make it do half of what I wanted it to do. Once it is destroyed the vehicles will not spawn. But I want that to be the only option, not captureable. Here is the odf:
Code: Select all
[GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "bes1_bldg_gas_platform.msh"
[Properties]
DenyFlyerLand = "1"
SwitchClassRadius = 5.0
BUILDINGSECTION = "BODY"
Label = "Control Zone"
MapTexture = "hud_dest_icon"
MapScale = 3.0
HealthTexture = "HUD_rep_forward_comm_icon"
GeometryName = "bes1_bldg_gas_platform"
DestroyedGeometryName = "rep_bldg_forwardcenter_dest"
MaxHealth = "30000.0"
ExplosionDestruct = "rep_bldg_forwardcenter_exp"
\\ ---------COLLISION-----------
VehicleCollision = "p_vehiclecylinder1"
VehicleCollision = "p_vehiclecylinder2"
SoldierCollision = "CollisionMesh"
OrdnanceCollision = "CollisionMesh"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_bldg_forwardcenter_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkSpeed = "12.0"
ChunkUpFactor = "4.00"
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 10.0
ValueBleed = 0
Value_ATK_Alliance = 0
Value_ATK_CIS = 0
Value_ATK_Empire = 0
Value_ATK_Republic = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
HUDIndexDisplay = 1
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = ""
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = "1"
SmallBan = ""
MediumBan = ""
HugeBan = ""
FoleyFXGroup = "metal_foley"