Dark Troopers and Wampas *SOLVED*

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EGG_GUTS
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Dark Troopers and Wampas *SOLVED*

Post by EGG_GUTS »

I know you will be asking "Why the hell are you doing that" It's for my map
and it's a suprise :)

Question: I want to give the Dark trooper the wampa attack. I did it in the odf but it just makes my map crash :x
Last edited by EGG_GUTS on Sat Jan 06, 2007 10:20 pm, edited 1 time in total.
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Post by Maveritchell »

Did you make sure to add all the anims? To preclude that, you could just add all the files from the SNW assets to your own.
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Post by EGG_GUTS »

yes I moved all the ODFs and MSHs
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Post by Maveritchell »

EGG_GUTS wrote:yes I moved all the ODFs and MSHs
I didn't ask that. I asked if you moved the animations. You need to copy the "munged" folder from SNW if you haven't already, and probably the "effects" folder as well.
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Post by wazmol »

it still wont work you need to change the darktroopers ODF so it uses the Wampas Bones
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Post by EGG_GUTS »

So would that be hard or somewhat easy?
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Post by wazmol »

its pretty easy. just copy the munged folder from the wampa side then in the dark troopers odf change:
GeometryName = "imp_inf_darktrooper"
GeometryLowRes = "imp_inf_darktrooper_low1"

to:

GeometryName = "imp_inf_darktrooper"
GeometryLowRes = "imp_inf_darktrooper_low1"
SkeletonName = "wampa"
SkeletonLowRes = "wampalz"

it should work it works with the super battle droid.
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Post by EGG_GUTS »

Thanks but where do I paste the munge folder?

EDIT: and what odf do I find The Geometry: imp_inf_darktrooper?
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Post by wazmol »

take the MUNGED folder from: BF2_ModTools\assets\sides\snw
and put it in: BF2_ModTools\data_xxx\Sides\imp (xxx is your modid)
and the imp_inf_darktrooper line is in the imp_inf_dark_trooper.ODF file in your modid's side/imp/odf folder

hope that helps ;)
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Post by EGG_GUTS »

Wouldn't you just copy the contents from the snw munged into the imp munged cuz I would have to copy over the imp munge folder

EDIT: YES it worked thanks :D
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Post by wazmol »

no problem ;)
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