Page 2 of 2
Re: Porting Yoda problem
Posted: Sat Mar 14, 2009 10:22 pm
by Teancum
No, that's definitely SWBF1. You can't recreate SWBF1's HUD in SWBF2. Plus you can see Yoda is missing lots of animations, like running, and that he doesn't do his actual saber attack from SWBF2.
The reality is that it's almost assuredly technically possible to do Yoda's skeleton in SWBF1. Battle droids, etc use a different skeleton. It's just that nobody here has done it, and so nobody is sure how to do so.
Re: Porting Yoda problem
Posted: Sat Mar 14, 2009 10:27 pm
by Maveritchell
Teancum wrote:The reality is that it's almost assuredly technically possible to do Yoda's skeleton in SWBF1. Battle droids, etc use a different skeleton. It's just that nobody here has done it, and so nobody is sure how to do so.
Not that I'm one to know, but I don't see why a Jawa or Ewok skeleton isn't viable.
Re: Porting Yoda problem
Posted: Sat Mar 14, 2009 10:28 pm
by breakdown
I believe they have been tried before, but there was collision issues.
Re: Porting Yoda problem
Posted: Sun Mar 15, 2009 1:20 am
by TomModder
Napseeker already got a Yoda that was the correct size as the BF2 version but reported that due to collision issues, the unit would hover a couple of feet off the ground... and I think that was done using the jawa skeleton btw.
Re: Porting Yoda problem
Posted: Sun Mar 15, 2009 2:22 am
by Teancum
One way to find out how. Contact this guy/gal on XFire.
Re: Porting Yoda problem
Posted: Sun Mar 15, 2009 11:34 am
by breakdown
I believe that Napseeker does not have Xfire, that the only way you can communicate with him as far as I know would be to sign up at the mpcgamers.com/forums and send him a PM.
I have a hunch what his account might be here on GT, but I'm not saying anything.
Re: Porting Yoda problem
Posted: Sun Mar 15, 2009 9:55 pm
by MileHighGuy
Nexus [I/0] wrote:Well, kind of a long story. It has to do with the right blending of SWBF I and SWBF II files. The problem is you cannot do a direct transfer of files. Some work, some do not. So it is a constant game of compromise.
For example, as some know, there is almost a universal skeleton modification that overrides most skeleton settings in SWBF, and that is the basic human size settings. That is why FrogBoys settings made Yoda a human figure.
I am thinking it was done so the Jub Jub Ewok settings would work. So the key for me was to study what settings for characters were mostly effected by human size / Jub Jub settings, and that which was not. The main problem was is that they stopped with the ewok settings (which is why some had figured they can get it to Ewok size), but they should have went further and realized there are other asset files that can compensate if edited and moved correctly. And that sort of lead me to where I am now with the SuperYODA mod.