Custom effects won't munge. [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
commanderawesome
Field Commander
Field Commander
Posts: 971
Joined: Tue Aug 13, 2013 11:58 pm
Projects :: Skin Changer - Warfront - Other stuff
Games I'm Playing :: SWBF SWTOR KotOR EaW
xbox live or psn: AaTc_CmdrAwesome
Location: The Universe

Custom effects won't munge. [Solved]

Post by commanderawesome »

Hello, I am trying to add custom laser textures for my side mod, but they won't show up ingame. I put them in the data_***\common\effects folder (they replace the stock textures). How do I get them to show up?
Last edited by commanderawesome on Thu Jul 10, 2014 6:00 pm, edited 1 time in total.
User avatar
GAB
1st Lieutenant
1st Lieutenant
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world
Contact:

Re: Custom effects won't munge.

Post by GAB »

I'm no expert in this part of modding but I'm fairly sure you have to munge a new custom ingame.lvl and make your map read the new one instead of the original Battlefront II one.
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: Custom effects won't munge.

Post by MileHighGuy »

no. easiest to put the effect files in your side's folder.
User avatar
GAB
1st Lieutenant
1st Lieutenant
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world
Contact:

Re: Custom effects won't munge.

Post by GAB »

I don't think that's how it works. As shown in the tutorial I linked in my previous post, you have to reference only the newly edited textures in the ingame.req file and munge it. The tutorial also states this:
Add ReadDataFile("dc:ingame.lvl") before the line ReadDataFile("ingame.lvl")
This command loads the newly munged ingame.lvl located in the addon/ABC/data/LVL_PC folder overriding the original ingame.lvl, located in the GameData/data/lvl_pc folder, making his new edited laser textures appear instead of the original Pandemic ones. I may be wrong, but I'm fairly sure this is how it works. It's a matter of overriding the old laser textures. Nothing to do with sides.
Last edited by GAB on Thu Jul 10, 2014 4:13 pm, edited 1 time in total.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Custom effects won't munge.

Post by AQT »

Well, since commanderawesome is doing a side mod, either way is works fine, really.
User avatar
commanderawesome
Field Commander
Field Commander
Posts: 971
Joined: Tue Aug 13, 2013 11:58 pm
Projects :: Skin Changer - Warfront - Other stuff
Games I'm Playing :: SWBF SWTOR KotOR EaW
xbox live or psn: AaTc_CmdrAwesome
Location: The Universe

Re: Custom effects won't munge.

Post by commanderawesome »

MileHighGuy wrote:no. easiest to put the effect files in your side's folder.
Used this method. It works! Thanks! :)
Post Reply