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Re: Msh and Textures

Posted: Wed Apr 08, 2009 3:45 pm
by sampip
Sure. The first one is rep_inf_gree.odf:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_gree"

[Properties]
GeometryName = "rep_inf_ep3trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
Note: He is using the rep_inf_ep3trooper because that works, (I think, testing it now)
The second is the defualt one:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"

[Properties]
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 4

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "rep_weap_inf_haywiredetonator"
WeaponAmmo = 4
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "rep_weap_award_rifle"
WeaponAmmo = 4

WEAPONSECTION = 6
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6

VOUnitType = 121
There's both.
EDIT: Whenever I munge my map, it never actually comes up with with munging the msh, it doesn't appear on the list of things that have munged. I was guessing it just didnt show it when it munged an msh, but maybe not. Is this helpful, or relevant in any way?
EDIT2: I'm going to try doing a manual clean. Not sure if it will work, but it's worth a try, to try and get it to munge the msh. I will post back later. Please post soon if you know what is wrong though.