Burning objects
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Koolaid7g
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Burning objects
How would I burn light onto an object/s, like seen below?

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Ipodzanyman
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RE: Burning objects
first have some lighting your map, then in ZE go to image (top right), then burn terrain...
that's it.....
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YankFan1950
RE: Burning objects
you also need to put in the top right it should say directional light 1, put the name of your light then burn
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Koolaid7g
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RE: Burning objects
Let me specify: burning objects is different than terrain. Like in the pic above, you could never get the light/shadow differenciation in addition to the rungs on the grate on the floor by burning terrain. All the terrain burning does is take every polygon into account by itself and individually shades it- not as a greater whole.
That said, any ideas?
That said, any ideas?
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Penguin
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RE: Burning objects
its all on the texture
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Koolaid7g
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RE: Burning objects
Yeah, that's what I was afraid of...
ah well
ah well
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RC-1290
RE: Burning objects
Or you could run it in the source engine.. that would work. (sorry people *takes of HL² fanboyhat*)
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t551
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RE: Burning objects
How can that all be on the texture? The texture would be made prohibitively large...
I'm fairly certain that objects can be burnt or shadowed, the mos-eisley cantina self-shadows...
I'm fairly certain that objects can be burnt or shadowed, the mos-eisley cantina self-shadows...
