Page 1 of 1

How do I make a weapon fire invisible ordnance? [Solved]

Posted: Sun Jul 04, 2010 1:33 pm
by General_Nate
Hey, I'm back with some more spam to add to the Modding thread. However, this spam also holds a problem. I'm trying to get the rep sniper rifle to have invisible ordinance, however, I've not gotten this to work...

Here is my plethora of odfs:
rep_weap_inf_sniper_rifle.odf wrote:
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_sniper_rifle"
GeometryName = "rep_weap_inf_sniperrifle.msh"

[Properties]
GeometryName = "rep_weap_inf_sniperrifle"
HighResGeometry = "rep_1st_weap_inf_sniperrifle"

OrdnanceName = "rep_weap_inf_sniper_rifle_ord"
FirePointName = "hp_fire"

//************************************************
//******************* SOUND *****************
//************************************************

FireSound = "rep_weap_inf_sniper_rifle_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_blaster_rifle_modechange"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
com_weap_inf_sniper_rifle.odf wrote:
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "cannon"

[Properties]


AnimationBank = "rifle"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

MinRange = "8"
OptimalRange = "64"
MaxRange = "150"
AIUseBubbleCircle = "1"
AIBubbleSizeMultiplier = "0.6"

LockOnRange = "0.0"
LockTime = "0.0"
LockOnAngle = "1.0"

ReticuleInAimingOnly = 1
SniperScope = 1
ZoomFirstPerson = 1
ZoomMin = "2.0"
ZoomMax = "10.0"
ZoomRate = "0.0"

YawSpread = "0.0"
PitchSpread = "0.0"

KickStrength = "1.0"

SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "8" // 5
ReloadTime = "2.0"
ShotDelay = "0.8" //1.0
TriggerSingle = "1"
MaxPressedTime = "0.0"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

ScopeTexture = "weapon_scope3"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
rep_weap_inf_sniper_rifle_ord.odf wrote:
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_sniper_rifle_ord"

[Properties]
LaserTexture = ""
LaserGlowColor = "00 00 00 00"
LightColor = "00 00 00 00"
LightRadius = "0.0"
com_weap_inf_sniper_rifle_ord.odf wrote:
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "bolt"

[Properties]

LaserLength = "5.0"
LaserWidth = "0.15"
GlowLength = "20"
BlurLength = "32"
FadeOutTime = "1"

ImpactEffectSoft = "com_sfx_ord_exp"
ImpactEffectRigid = "com_sfx_ord_exp"
ImpactEffectStatic = "com_sfx_ord_exp"
ImpactEffectTerrain = "com_sfx_ord_exp"
ImpactEffectWater = "com_sfx_watersplash_ord"
ImpactEffectShield = "com_sfx_ord_exp"
ExpireEffect = "com_sfx_ord_exp"

LifeSpan = "0.15"
MaxDamage = "300.0"
Velocity = "2000.0"
Gravity = "1.0"
Rebound = "0.0"

VehicleScale = "0.1"
ShieldScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.1"

DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "0.0" //How long in seconds the damage change lasts.
DamageFinalDamage = "-1.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
FadeLightColor = "0" //Whether or not the color on the light should be faded along with the damage.
EndLaserGlowColor = "0 0 0 0" //What color the laser glow will be by the end of the transition. Varies over DamageTransitionPeriod. (only for lasers.)
EndLightColor = "0 0 0 0" //What color light will be applied by the end of the transition. Varies over DamageTransitionPeriod.

OrdnanceSound = "com_weap_inf_ord_hum_sm"
CollisionSound = "imp_weap_ord_exp"


BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
And here is what I get:
Hidden/Spoiler:
Image
I don't understand why it's still giving me ordinance... Thanks for any help. :thumbs:

Re: A question regarding ordinance

Posted: Sun Jul 04, 2010 1:46 pm
by Aman/Pinguin

Code: Select all

LaserLength = "0.0"
LaserWidth = "0.0"
GlowLength = "0"
BlurLength = "0"
Put that into your rep_weap_inf_sniper_rifle_ord.odf.
Changing those colors "0 0 0 0" will just make the laser white and removing the texture will make it blocky.

Re: A question regarding ordinance

Posted: Mon Jul 05, 2010 3:27 pm
by General_Nate
I tried that, but I still get a laser...

Here is a pic:
Hidden/Spoiler:
Image
I'll update the first post with it.

Re: A question regarding ordinance

Posted: Mon Jul 05, 2010 3:38 pm
by Aman/Pinguin
Thats impossible. Make sure you're really editing the right weapon and try a manual clean.

Re: A question regarding ordinance

Posted: Mon Jul 05, 2010 4:19 pm
by General_Nate
Wow, and it still gives me the same thing.

Here is my trooper odf:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "all_inf_default"
GeometryName = "res_inf_trooperr.msh"


[Properties]
UnitType = "Trooper"
GeometryName = "res_inf_trooperr"
GeometryLowRes = "all_inf_engineer_low1"

WEAPONSECTION = 1
WeaponName = "rep_weap_inf_sniper_rifle"
WeaponAmmo = 6

WEAPONSECTION = 2
WeaponName = "cis_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel2 = 1

WEAPONSECTION = 3
WeaponName = "Pistol"
WeaponAmmo = 5
WeaponChannel3 = 2



VOUnitType = 1

VOSound = "all_command_follow SC_Follow"
VOSound = "all_command_stopFollow SC_StopFollow"
VOSound = "all_command_stopVehicle SC_VehicleWaitUp"
VOSound = "all_command_getIn SC_GetIn"
VOSound = "all_command_getOut SC_GetOut"
VOSound = "all_response_follow SC_FollowResponse"
VOSound = "all_response_stopFollow SC_StopFollowResponse"
VOSound = "all_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "all_response_getIn SC_GetInResponse"
VOSound = "all_response_getOut SC_GetOutResponse"

VOSound = "all1_inf_pc_com_hostile SpottedVO"
VOSound = "all1_inf_pc_com_bacta NeedMedicVO"
VOSound = "all1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "all1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "all1_inf_pc_com_transport NeedPickupVO"
VOSound = "all1_inf_pc_com_backup NeedBackupVO"
VOSound = "all1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "all1_inf_pc_com_defend DefendPositionVO"

VOSound = "all1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "all1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "all1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "all1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "all1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "all1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "all1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "all1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41 AcquiredTarget +Above +VOUnitNum41"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42 AcquiredTarget +VOUnitNum42"
VOSound = "all1_inf_chatter_AcquiredTarget_left AcquiredTarget +left"
VOSound = "all1_inf_chatter_AcquiredTarget_right AcquiredTarget +right"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43 AcquiredTarget +VOUnitNum43"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191 AcquiredTarget +VOUnitNum191"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192 AcquiredTarget +VOUnitNum192"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193 AcquiredTarget +VOUnitNum193"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194 AcquiredTarget +VOUnitNum194"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49 NotShootingCriticalHit +VOUnitNum49"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49 AcquiredTarget +VOUnitNum49"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum50 NotShootingCriticalHit +VOUnitNum50"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50 AcquiredTarget +VOUnitNum50"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51 NotShootingCriticalHit +VOUnitNum51"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51 AcquiredTarget +VOUnitNum51"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52 AcquiredTarget +VOUnitNum52"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "all1_inf_chatter_KillingSpree4 KillingSpree4"
VOSound = "all1_inf_chatter_KillingSpree8 KillingSpree8"
VOSound = "all1_inf_chatter_HeadshotKill HeadshotKill"
VOSound = "all1_inf_chatter_Grenade Grenade"
VOSound = "all1_inf_chatter_MissileIncoming MissileIncoming"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44 AcquiredTarget +IsSniper +VOUnitNum44"
VOSound = "all1_inf_chatter_FriendlyFire FriendlyFire"
VOSound = "all1_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42 RebelsShootDeadBody +VOUnitNum42"
VOSound = "all1_inf_chatter_GivePowerup GivePowerup"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret AcquiredTarget +IsTurret"
VOSound = "all1_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "all1_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "all1_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "all1_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "all1_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177 AcquiredTarget +VOUnitNum177"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InHover AcquiredTarget +Above +VOUnitNum41 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42_InHover AcquiredTarget +VOUnitNum42 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_left_InHover AcquiredTarget +left +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_right_InHover AcquiredTarget +right +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43_InHover AcquiredTarget +VOUnitNum43 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191_InHover AcquiredTarget +VOUnitNum191 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192_InHover AcquiredTarget +VOUnitNum192 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193_InHover AcquiredTarget +VOUnitNum193 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194_InHover AcquiredTarget +VOUnitNum194 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum194_InHover NotShootingCriticalHit +VOUnitNum194 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49_InHover AcquiredTarget +VOUnitNum49 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InHover NotShootingCriticalHit +VOUnitNum49 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50_InHover AcquiredTarget +VOUnitNum50 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InHover NotShootingCriticalHit +VOUnitNum51 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51_InHover AcquiredTarget +VOUnitNum51 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52_InHover AcquiredTarget +VOUnitNum52 +InHover"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter_InHover NearbyEnemySlaughter +InHover"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter_InHover NearbyFriendlySlaughter +InHover"
VOSound = "all1_inf_chatter_KillingSpree4_InHover KillingSpree4 +InHover"
VOSound = "all1_inf_chatter_KillingSpree8_InHover KillingSpree8 +InHover"
VOSound = "all1_inf_chatter_HeadshotKill_InHover HeadshotKill +InHover"
VOSound = "all1_inf_chatter_Grenade_InHover Grenade +InHover"
VOSound = "all1_inf_chatter_MissileIncoming_InHover MissileIncoming +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44_InHover AcquiredTarget +IsSniper +VOUnitNum44 +InHover"
VOSound = "all1_inf_chatter_FriendlyFire_InHover FriendlyFire +InHover"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42_InHover RebelsShootDeadBody +VOUnitNum42 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret_InHover AcquiredTarget +IsTurret +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsTurret_InHover RepairStart +IsTurret +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret_InHover RepairEnd +IsTurret +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InWalker AcquiredTarget +Above +VOUnitNum41 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42_InWalker AcquiredTarget +VOUnitNum42 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_left_InWalker AcquiredTarget +left +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_right_InWalker AcquiredTarget +right +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43_InWalker AcquiredTarget +VOUnitNum43 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191_InWalker AcquiredTarget +VOUnitNum191 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192_InWalker AcquiredTarget +VOUnitNum192 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193_InWalker AcquiredTarget +VOUnitNum193 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194_InWalker AcquiredTarget +VOUnitNum194 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum194_InWalker NotShootingCriticalHit +VOUnitNum194 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49_InWalker AcquiredTarget +VOUnitNum49 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InWalker NotShootingCriticalHit +VOUnitNum49 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50_InWalker AcquiredTarget +VOUnitNum50 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InWalker NotShootingCriticalHit +VOUnitNum51 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51_InWalker AcquiredTarget +VOUnitNum51 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52_InWalker AcquiredTarget +VOUnitNum52 +InWalker"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter_InWalker NearbyEnemySlaughter +InWalker"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter_InWalker NearbyFriendlySlaughter +InWalker"
VOSound = "all1_inf_chatter_KillingSpree4_InWalker KillingSpree4 +InWalker"
VOSound = "all1_inf_chatter_KillingSpree8_InWalker KillingSpree8 +InWalker"
VOSound = "all1_inf_chatter_HeadshotKill_InWalker HeadshotKill +InWalker"
VOSound = "all1_inf_chatter_Grenade_InWalker Grenade +InWalker"
VOSound = "all1_inf_chatter_MissileIncoming_InWalker MissileIncoming +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44_InWalker AcquiredTarget +IsSniper +VOUnitNum44 +InWalker"
VOSound = "all1_inf_chatter_FriendlyFire_InWalker FriendlyFire +InWalker"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42_InWalker RebelsShootDeadBody +VOUnitNum42 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsTurret_InWalker RepairStart +IsTurret +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret_InWalker RepairEnd +IsTurret +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"
Certainly it not... Hard Coded? :shock:

Oh well, I guess it's back to the drawing board... :cry:

Re: A question regarding ordinance

Posted: Mon Jul 05, 2010 8:02 pm
by -_-
It's a lot easier to just make a copy of sniperrifle_ord, rename it, and direct your weapon to used the new _ord file which you can easily edit.

Re: A question regarding ordinance

Posted: Tue Jul 06, 2010 1:22 pm
by General_Nate
^Actually, I did that, and it works now. Can be solved! Thanks guys!