kinetosimpetus wrote:They don't have to be merged, just drop the helmet under the dummyroot. You also might want to remove override_texture.
That's all there was to it? I was kinda discouraged to do that snce I read somewhere that having multiple meshes for a single entity wont work in SWBF2,but now that just sounds silly.
AceMastermind wrote:
In the merge ppg under Merge Properties you would also click the Merge button for the Materials,UVs etc and the Merge button for Envelope Weights etc. You should also adjust the Tolerance slider to .001 to prevent distortion and delete the Inputs to break the connection between the old and new mesh, or just Freeze M the new mesh if you want to keep the Inputs for whatever reason.
I guess this is what I was looking for.Just to keep everything in one place,I'll try merging the meshes later on using this method.
Thanks guys, It doesn't look so bad in-game to be honest: