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Re: problem
Posted: Thu Dec 13, 2007 4:53 pm
by Teancum
The red line can't have .msh on the end of it however. If you add .msh it won't work. Only the green line should have .msh.
Re: problem
Posted: Thu Dec 13, 2007 9:23 pm
by Commander_Cody771
I see, for the texture, I have to put override texture!

. Does this apply to every trooper?
Re: problem
Posted: Thu Dec 13, 2007 9:38 pm
by Caleb1117
Commander_Cody771 wrote:Does this apply to every trooper?
No, not all.
You can with:
Battledroids
The misc jedi
Some rebels
maybe more.
Re: problem
Posted: Thu Dec 13, 2007 9:40 pm
by NullCommando
Also Ep2 Clone Troopers.
Re: problem
Posted: Fri Dec 14, 2007 11:37 am
by MandeRek
There's a topic about that... And Rep explained in it how you could add it to msh's which don't have it... Try to search for that (sorry I'm too lazy at the moment

)
Re: problem
Posted: Fri Dec 14, 2007 1:08 pm
by Commander_Cody771
no, I mean to get a texture for a jedi, unit ect... do you have to use override texture?
Re: problem
Posted: Fri Dec 14, 2007 1:15 pm
by MandeRek
No, the msh itself call for a texture. jed_inf_jedi.msh calls for jed_inf_jedi01.tga Most of the times, the tga has the same name as the msh. The creators didn't want 5x the same .msh in the Jedi side, so they just putted an overide texture function in it, which has to be called in the odf, and the tga called will be loaded then. The name says it allready; overidetexture, so replacing the texture called for by the one called in the odf. So the point: You only need to have jed_inf_jedi01.tga and jed_inf_jedi.msh in you msh file and call jed_inf_jedi in the odf as msh... Then it'll work
Re: problem
Posted: Fri Dec 14, 2007 4:16 pm
by Caleb1117
Commander_Cody771 wrote:no, I mean to get a texture for a jedi, unit ect... do you have to use override texture?
Yes, unless you want to hex edit it.
Re: problem
Posted: Fri Dec 14, 2007 4:29 pm
by MandeRek
No caleb, you don't need to add the line overide texture to the odf! Just change the existing file... Unless you want more with the same model; example is the Jedi side
Re: problem
Posted: Fri Dec 14, 2007 4:34 pm
by Caleb1117
You mean renaming the tga to what the mesh calls?
easier just to add the ODF line.
Re: problem
Posted: Fri Dec 14, 2007 4:40 pm
by MandeRek
I thought he was just asking for the tga...Why should you change or overide texture? Just modify let's say jed_inf_jedi01.tga... The msh calls for that so that texture will be loaded. I know you do the same as i do, you just don't understand me (probably my bad english)
Re: problem
Posted: Fri Dec 14, 2007 4:41 pm
by Caleb1117
You mean hex editing the mesh?
Still, why go to the trouble, if it has the override implemented?
Re: problem
Posted: Fri Dec 14, 2007 4:51 pm
by MandeRek
Ok, i will try to clear myself up. What i mean, is why should you go to trouble, even if it's overideparent, if you could just reskin it? You know opening the tga up in gimp/photoshop and saving again. That's what i mean. Why should he have an overide texture line in his odf, if he could just reskin the jed_inf_jedi01.tga (that's the original tga the msh asks for)
Re: problem
Posted: Fri Dec 14, 2007 5:00 pm
by Maveritchell
MandeRek wrote:Ok, i will try to clear myself up. What i mean, is why should you go to trouble, even if it's overideparent, if you could just reskin it? You know opening the tga up in gimp/photoshop and saving again. That's what i mean. Why should he have an overide texture line in his odf, if he could just reskin the jed_inf_jedi01.tga (that's the original tga the msh asks for)
That's a valid point. There's no reason to have the overridetexture in this particular .odf, since the .msh already calls for jed_inf_jedi01.tga. Let the OP worry about override textures another day - right now this is probably all just confusing and unnecessary.
Re: problem
Posted: Fri Dec 14, 2007 5:03 pm
by MandeRek
I agree, I'm sorry i just wanted Caleb to understand my vague points

Sorry Mav'