Page 1 of 1

Textures warped after MshEx export

Posted: Sun Oct 25, 2009 1:55 pm
by Fiodis
I have a model that I UVed, but when I exported it the textures appeared warped in MSH Viewer. I am certain that I froze the textures and model transforms properly, as I have done that multiple times before. After several export attempts, the problem persists. It's probably not the polycount, as I've exported higher polycount models before with MshEx with no particular problems. What could be causing this?

Re: Textures warped after MshEx export

Posted: Sun Oct 25, 2009 2:04 pm
by kinetosimpetus
when you expand the mesh in the explorer, does it show more than one texture projection?

Re: Textures warped after MshEx export

Posted: Sun Oct 25, 2009 2:30 pm
by Fiodis
Not sure. Here's a pic:
Hidden/Spoiler:
Image
"Voza" is a polymesh created from three merged ones, each of which had a seperate projection....is that a problem?

Re: Textures warped after MshEx export

Posted: Sun Oct 25, 2009 3:46 pm
by kinetosimpetus
what i mean is
Image
any time i exported something that had "Texture_Projection" and "Texture_Projection1", it messed it all up.

so, from your pic, i have no idea...