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Darth-Derkie
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Sounds

Post by Darth-Derkie »

I have a problem that the munging doesn't create .lvl file in the _lvl_pc\sound folder. So i copied Abr1\Data\_lvl_pc\sound\abr1.lvl (from the Battle of Abridon) and put it in to my sound folder. It worked, the abr1.lvl has al the sounds i needed, exept the sound for the jedi starfighter. So can anyone make a .lvl file and send it to: [email protected]? I need the following sounds: CW: jedi starfighter, fightertank, speederbike, stap, droidfighter, and aat. GCW: xwing, ywing, combatspeeder, fightertank, tiefighter
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PR-0927
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Post by PR-0927 »

Well, it can be done easily. Just go to this link:

http://secretsociety.com/forum/display_ ... sp?mid=323


Read slowly and carefully. I know if stuff makes sense or not, and this definitely does. Add your sound and have fun!!

- Majin Revan
Darth-Derkie
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Post by Darth-Derkie »

Yes, i tried that, but after the munging there is not an _lvl_pc\sound\modid.lvl created. So he doesn't load the sounds i am missing.
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PR-0927
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Post by PR-0927 »

Did you edit any .bat files? If so, you might have screwed them up really bad.

Try it again. Make sure no stupid or tiny mistakes are made.

If you can't get it, contact me at MSN Messenger. My MSN is:

[email protected]


Good luck.

- Majin Revan
Last edited by PR-0927 on Mon Feb 14, 2005 10:33 pm, edited 1 time in total.
Darth-Derkie
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Post by Darth-Derkie »

yes, I edited a bat file: soundmunge.bat to add a line: C:\windows\media\chord.wav but that was needed. Or not?

Look in sticky topic: got sound i wrote there everything that i did.
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Post by Darth-Derkie »

Tell me what i did wrong:

In BFBuilder\DataRAT1\Sound\worlds\RAT1:
RAT1.req:

ucft
{
REQN
{
"str"
"align=2048"
"RAT1gcw"
}
REQN
{
"lvl"
"RAT1gcw"
"RAT1cw"
}

}

RAT1cw.req:

ucft
{
REQN
{
"bnk"
"align=2048"
"RAT1cw"
}

REQN
{
"config"
"rep_fly_jedifighter"
"rep_hover_fightertank"
"rep_hover_speederbike"
"cis_hover_stap"
"cis_fly_droidfighter"
"cis_hover_aat"
}
}

RAT1gcw.req:

ucft
{
REQN
{
"bnk"
"align=2048"
"RAT1gcw"
}

REQN
{
"config"
"all_fly_xwing"
"all_fly_ywing"
"all_hover_combatspeeder"
"imp_hover_fightertank"
"imp_fly_tiefighter
"imp_fly_tiebomber"
}
}

RAT1cw.sfx:


// Jedifighter --------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_jediStrftr_missile_fire.wav -resample pc 44100
..\..\cw\effects\eng_jediStarfighter_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_jediStarfighter_mid_lp.wav -resample pc 22050
..\..\cw\effects\eng_jediStarfighter_hi_lp.wav -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------

// CIS Droidfighter ---------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_drdFghtr_blaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_drdFghtr_missile_fire.wav -resample pc 44100
..\..\cw\effects\eng_droidStarfighter_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_droidStarfighter_mid_lp.wav -resample pc 22050
..\..\cw\effects\eng_droidStarfighter_hi_lp.wav -resample pc 22050
#endifplatform pc

// AAT ----------------------------------------------------------------------------------------------
#ifplatform pc
//..\..\cw\effects\wpn_AAT_blaster_fire.wav -resample pc 22050
..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample pc 22050
#endifplatform pc

// --------------------------------------------------------------------------------------------------

// ---------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav -resample pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------

// STAP ----------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_stap_blaster_fire.wav -resample pc 44100
..\..\cw\effects\eng_stap_hi_lp.wav -resample pc 22050
..\..\cw\effects\eng_stap_low_lp.wav -resample pc 22050
..\..\cw\effects\eng_stap_mid_lp.wav -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------

// Speederbike ---------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample pc 44100
//..\..\global\effects\eng_distSpeederbike_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_grit_lp.wav -resample pc 22050
//..\..\global\effects\eng_doubleSpdBike_grit_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------


RAT1gcw.sfx:


// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample pc 22050
#endifplatform pc
// --------------------------------------------------------------------------------------------------------------

// Xwing ----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_xwing_blaster_fire.wav -resample pc 44100
..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample pc 44100
..\..\gcw\effects\eng_xwing_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_xwing_low_lp.wav -resample pc 22050
..\..\gcw\effects\eng_xwing_med_lp.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------


// Speederbike ---------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample pc 44100
//..\..\global\effects\eng_distSpeederbike_lp.wav -resample pc 22050
//..\..\global\effects\eng_speederbike_grit_lp.wav -resample pc 22050
//..\..\global\effects\eng_doubleSpdBike_grit_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_hi_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------

// TIE -----------------------------------------------------------------------------------------------------------
// ----- TIE Common -----
#ifplatform pc
..\..\gcw\effects\wpn_tie_blaster_long.wav -resample pc 44100
..\..\gcw\effects\eng_tieFighter_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_tieBomber_mid_lp.wav -resample pc 22050
..\..\gcw\effects\eng_tieFighter_mid_lp.wav -resample pc 22050
#endifplatform pc
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\exp_debris_metal_large01.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_med03.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_med02.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_small01.wav -resample pc 44100
..\..\global\effects\exp_debris_metal_small03.wav -resample pc 44100
#endifplatform pc

// --------------------------------------------------------------------------------------------------------------

// Ywing ----------------------------------------------------------------------------------------------
#ifplatform pc
..\..\gcw\effects\wpn_ywing_blaster_fire.wav -resample pc 44100
//..\..\gcw\effects\wpn_ywing_ionCannon_fire.wav -resample pc 22050
..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample pc 44100
..\..\gcw\effects\eng_ywing_hi_lp.wav -resample pc 22050
..\..\gcw\effects\eng_ywing_low_lp.wav -resample pc 22050
..\..\gcw\effects\eng_ywing_mid_lp.wav -resample pc 22050
#endifplatform pc

// ---------------------------------------------------------------------------------------------------------------

// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample pc 44100
..\..\cw\effects\wpn_gunship_laser_lp.wav -resample pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample pc 44100
..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample pc 22050
#endifplatform pc
// ---------------------------------------------------------------------------------------------------------------

In: BFbuilder\DataRAT1:
soundmunge.bat:

@if %1x==x goto noplatform
@if /i %1==pc set BANKOPT=-template -stub c:\windows\media\chord.wav
@set PLATFORM=%1
@rem Munge world specific sound data
REM Modder Change the next the next two lines to match new level
@call soundmungedir _BUILD_%PLATFORM%\sound\worlds\RAT1 sound\worlds\RAT1 _SOURCE_%PLATFORM%\sound\worlds\RAT1 %PLATFORM% . _LVL_%PLATFORM%\sound _BUILD_%PLATFORM%\sound RAT1

@goto exit
:noplatform
@echo Platform must be specified as the first argument
:exit
Darth-Derkie
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Post by Darth-Derkie »

I get many times errors with .txt files. He can't find them.
Darth-Derkie
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Joined: Thu Feb 03, 2005 6:32 am
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Location: The Netherlands

Post by Darth-Derkie »

this is my munge.bat from C:\LucasArts\BFBuilder\DataRAT1\_BUILD_PC\sound

@Setlocal enabledelayedexpansion

@cd ..\..\
@set PATH="%CD%"\..\ToolsFL\Bin;%PATH%

@set BANKOPT=-template

@call soundmunge.bat pc
@if %SOUNDCLEANLVL%x==1x @del /S /Q _BUILD_PC\sound\*.lvl & @call soundmunge.bat pc

@cd _BUILD_PC\sound

endlocal
Darth-Derkie
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Posts: 453
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Location: The Netherlands

Post by Darth-Derkie »

I think not. Where can i find that .stm file?
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