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Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 27, 2011 5:24 pm
by Dakota
DarthD.U.C.K. wrote:you are right, with autofire 1 it shoots. however it does not move, except at the beginning of the map when it rotates to one position and then stays there.
well i thought he only wanted it to shoot up not move :/

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 27, 2011 5:54 pm
by DarthD.U.C.K.
hmm, thats a points. he did *facepalm* i should use less imaginative interpretation when reading posts...
so yeah, it cna be done through odf-editing by setting the aimerpitch to something like "-75 -105". when create it will point along 0 degrees though (which should normally be within the pitchradius), im not sure if it will rotate to the right position then.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Sep 27, 2011 9:45 pm
by tatertot
Is their a simple server mod that gives you unlimited ammo?

Also, how do you put mods into a dedicated server.
FTP files or what?

Thanks in advance.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 28, 2011 3:32 pm
by Dakota
tatertot wrote:Is their a simple server mod that gives you unlimited ammo?

Also, how do you put mods into a dedicated server.
FTP files or what?

Thanks in advance.
i haven't heard of a mod giving unlimited ammo for a server due to that usally crashing clients.

also what type of dedicated server is it? hosted from home or a paid server?

and FTP isn't a file type is file transfer protocal (at least i think thats the acronym) its used to uploading things to other computers.

filezilla is one that i use to transfer mods to dedicated servers that i help.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Sep 28, 2011 8:36 pm
by tatertot
It's ran by Giganet, a server company. Firefang is going to do something for me. :)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Oct 01, 2011 11:41 pm
by CressAlbane
If somebody could convert the following models into a .obj file and upload them for me, it'd be much appreicated:
-imp_inf_darktrooper.msh
-rep_inf_ep3trooper.msh
-rep_1st_trooper.msh
-rep_weap_1st_rifle.msh
-rep_weap_1st_pistol.msh
-imp_1st_darktrooper.msh

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Oct 03, 2011 11:53 am
by Slime615
hey there guys. I was wondering :

I tryed to download some assests for a Mod, but unfortuanatly, I only discovered later on that they were intended for JKA...

I was wondering if it would be possible for someone to convert them into a a format I can use - I realy need the rifle model...

http://jediknight3.filefront.com/file/R ... er_;116572

On a side note, does anyone know where I could find some remodeled "STeampunk" Variations of the basic weapons?

Effects help needed

Posted: Mon Oct 03, 2011 4:09 pm
by minilogoguy18
Yeah, yeah, I know, I could take the time to learn to make effects but this is like the only thing needed before this model hits the shelves for all to download. I need an engine effect made for my Sith Fighter model (thread HERE) and it's kinda an odd shape. If someone is willing to make it just bump my WIP topic for the model and you'll of course be credited.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Oct 04, 2011 2:55 pm
by CressAlbane
Revising my earlier request, all I need is the imp_inf_darktrooper.msh in the .obj or .wrl format. If someone could please upload this it'd be much appreciated.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Oct 04, 2011 3:03 pm
by DarthD.U.C.K.
here you go: imp_inf_darktrooper.obj
are you unable to convert it with meshtool?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Oct 04, 2011 3:15 pm
by Dakota
Dakota wrote:i've been having trouble with my box dispenser. i got the box and everything set up using the stock kam_prop_crate model but it seems to not have terrain collision. could someone add collision to it please and send me a link to it. it already has the ordanence and soldier collision as far as i can see but it has no terrain or tank collision.

so if someone could add collision to it for tanks, building (if it doesn't have it already), and terrain.

thanks in advance.

P.S. i don't have xsi, know how to do anything with collision, or model at all.
this is the second time i ask this, which i know is the limit, so if i can't get this this time then the whole idea is gone.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Oct 04, 2011 3:38 pm
by DarthD.U.C.K.
i can do it, but first try putting this in the odf:

Code: Select all

TerrainCollision	= "p_-so-rob
actually, you could aswell open the msh with a hexeditor, search for "p_-so-rob" and rename it to "p_craterob" or so.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Oct 05, 2011 6:51 am
by CressAlbane
DarthD.U.C.K. wrote:here you go: imp_inf_darktrooper.obj
are you unable to convert it with meshtool?
Yes, my computer is having trouble running meshtool. Thanks for the help!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Oct 05, 2011 3:37 pm
by Dakota
DarthD.U.C.K. wrote:i can do it, but first try putting this in the odf:

Code: Select all

TerrainCollision	= "p_-so-rob
actually, you could aswell open the msh with a hexeditor, search for "p_-so-rob" and rename it to "p_craterob" or so.

i added the line

Code: Select all

TerrainCollision	= "p_-so-rob
but the box still goes through the ground. i never worked with hexeditor much either.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Oct 05, 2011 3:54 pm
by DarthD.U.C.K.
alright, too bad the od fline didnt work. this a good opportunity to work with hexediting! it cna hardly get any easier. you open the file, search for a word and once you dound it, rename it. thats all.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Oct 05, 2011 7:24 pm
by CalvaryCptMike
Would someone be willing to export some animations for me? Plzzz?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Oct 05, 2011 10:49 pm
by SpartanA259
Could someone please make a World War 2 US Marine Model that looks like this he's important thanks.
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Oct 06, 2011 3:42 pm
by CressAlbane
I have a character model that I need to be exported for BFII. It is in the OBJ format. The model is an edit of imp_inf_darktrooper msh. The model needs to be able to use a jetpack effect (hardpoint?) Anything unique imp_inf_darktrooper has, such as extra hardpoints, this model needs as well. Included are the .obj, .mtl, and textures. PM me if you want to help but need more files or formats.

link:
Click me!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Oct 08, 2011 7:59 am
by Executer94
I need someone to "test play" an upcoming map for me. If anyone is interested pm me and you will get more informations.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Oct 11, 2011 7:21 pm
by Khicken
could some one make a panda skin using the gammorean guard?

if you can thanks