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Adding Stars
Posted: Mon Jul 28, 2008 12:04 am
by Clowneater
I'm making a nighttime map and I changed the sky to the sky I wanted, and now I want to add stars. To do that, could I just copy the Stars section from Coruscant's .sky file?
Also, a problem that has been persisting since I started (but I just ignored it) was that most of the textures I painted in Zeroedit just show up as hoth_main_1, even though I see different textures in ZE. Does that have to do with the texture layers and has anyone seen that problem before? Thanks.
I'm new to GT, by the way.
Re: Adding Stars
Posted: Mon Jul 28, 2008 6:46 am
by theultimat
Welcome to GT, Clowneater!
1) I'm not sure about the sky file, but I think you could just paint them on in a texture editor (Gimp reccomemded).
2)No idea. I've had that problem before, but reversed. The textures show up as hoth1_main_01.tga, but ingame they are how they should be. Weird, eh.
Re: Adding Stars
Posted: Mon Jul 28, 2008 9:18 am
by RepSharpshooter
A good rule of thumb is to always look in places where it's been done before. You're right, just copy the star section from coruscant (or naboo, which is this one):
Goes right under the last DomeModel()
Clowneater wrote:
Also, a problem that has been persisting since I started (but I just ignored it) was that most of the textures I painted in Zeroedit just show up as hoth_main_1, even though I see different textures in ZE. Does that have to do with the texture layers and has anyone seen that problem before? Thanks.
I don't know specifically, but make sure the textures munged (clean if you have to). If it looks correct in ZE I don't know what else would cause that ingame.
Re: Adding Stars
Posted: Tue Jul 29, 2008 12:15 pm
by Clowneater
I've made a few maps before, but I'm still pretty new to it. If I was to hit "Clean" in the Visual Munge, what exactly does it do? Does it delete everything I munged with this map before?
Re: Adding Stars
Posted: Tue Jul 29, 2008 12:51 pm
by Clowneater
I copied the code put up by RepSharpShooter right into my .sky file , and when I munged, the log stated a couple of errors. One said that the .sky file was missing a bracket, something I can fix, and one mentioned the .req, which I never touched. I wanted to see how it affected my map, and now there are no command posts in game and I can't spawn. Did the bracket affect that?
EDIT: I added in the brackets and both problems were fixed.