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Re: Model showcase thread Part II

Posted: Mon Oct 13, 2008 5:30 pm
by Fluffy_the_ic
VF501 wrote:Very nice IG-Lancer, Im guessing that you bumpmapped the torso texture. So is the Lancer Speeder Bike in the works too?

Andeweget: Scale it down by about 1/3-1/2 then it should be proportioned correctly. Your skin is pretty good already because it makes the gun recognizable and looks like how it should. All you need to do is add a bit more detail to it and give it a "slightly used" appearance with minor dirt and burn marks around the edge of the barrel.

Here's a part of a project I just started working on. Gonna model everything first then go through and texture it all.

1194 Tris, 6 Objects
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Nice!
Nice models, all of you guys. I didn't even know it was possible to create a new CP prop with the light on the top. All I can think of is putting the actual CP on top.

Re: Model showcase thread Part II

Posted: Mon Oct 13, 2008 6:45 pm
by obiboba3po
@fluffy-from the looks of it i think he just added a cp in ZE on the top of the prop
@manderek- that prop looks fantastic! :D

Re: Model showcase thread Part II

Posted: Mon Oct 13, 2008 6:55 pm
by Teancum
VF501 wrote:Very nice IG-Lancer, Im guessing that you bumpmapped the torso texture. So is the Lancer Speeder Bike in the works too?

Andeweget: Scale it down by about 1/3-1/2 then it should be proportioned correctly. Your skin is pretty good already because it makes the gun recognizable and looks like how it should. All you need to do is add a bit more detail to it and give it a "slightly used" appearance with minor dirt and burn marks around the edge of the barrel.

Here's a part of a project I just started working on. Gonna model everything first then go through and texture it all.

1194 Tris, 6 Objects
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Halo?

Re: Model showcase thread Part II

Posted: Mon Oct 13, 2008 8:06 pm
by VF501
Yup thats the Halo Magnum.

And just as confirmation.

I have more in various stages of completion including a few unit meshs. My time frame is around 6-8 months though just to warn you guys/gals. Energy sword will probably make it ingame first at this point. For the weapons I'm shooting for 2000 tris or less. The Energy Sword comes in around 516, and is done except for texturing which will be easy on it.

Plasma Pistol and SMG are half finished, I only started on all of this last night.

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Re: Model showcase thread Part II

Posted: Mon Oct 13, 2008 8:09 pm
by Fluffy_the_ic
*Stares Blankly at the screen. Scrolls down, sees Halo models. Explodes from amazement*
Those... Are... AWESOME.

Re: Model showcase thread Part II

Posted: Mon Oct 13, 2008 8:19 pm
by Blade
They are pretty insane, but I'm not sure if you can really do energy swords justice in battlefront. But they do all look almost exactly, if with slightly fewer polys, like their Halo counterparts. Especially the energy sword. Good luck with the project, if you do it right (and I'm sure you will :wink:) it'll probably be amazing.

Re: Model showcase thread Part II

Posted: Mon Oct 13, 2008 8:31 pm
by Fluffy_the_ic
Haven't played Halo in a while, but if I'm right, the energy sword has an animated texture, and it's slightly transparent. You can do those both w/ the full exporter.

Re: Model showcase thread Part II

Posted: Mon Oct 13, 2008 9:44 pm
by Taivyx
Nice looking stuff, VF501, I look forward to what you hope to do with them.

Re: Model showcase thread Part II

Posted: Tue Oct 14, 2008 10:26 am
by Teancum
After I looked at the magnum I started hunting around for a community-made Spartan model. I was surprised to find a few that fit the bill. There's also a custom-made Elite for Jedi Outcast, so there's the elite side of things. Man, I'd LOOOOVE to do Halo: Battlefront since I really think it'd fit perfectly, but the amount of work needed shys me away. If the models could be converted legally that would just leave mapping and odf coding, but I've never found any true evidence that it's legal. The HaloUT guys say Bungie gave them permission, but I dunno...

IF we had permission I'd definitely say we had a new mod I'd want to be part of.

Re: Model showcase thread Part II

Posted: Tue Oct 14, 2008 11:41 am
by Culvar
Teancum wrote:After I looked at the magnum I started hunting around for a community-made Spartan model. I was surprised to find a few that fit the bill. There's also a custom-made Elite for Jedi Outcast, so there's the elite side of things. Man, I'd LOOOOVE to do Halo: Battlefront since I really think it'd fit perfectly, but the amount of work needed shys me away. If the models could be converted legally that would just leave mapping and odf coding, but I've never found any true evidence that it's legal. The HaloUT guys say Bungie gave them permission, but I dunno...

IF we had permission I'd definitely say we had a new mod I'd want to be part of.
You can find some good halo models on sketchup, they just need rigged for the SWBF2(dummyroots,HPs,ect) and exported to MSH.

Re: Model showcase thread Part II

Posted: Tue Oct 14, 2008 12:32 pm
by DarthD.U.C.K.
uh, thats harder than you think,
sketchup-models usually have far too many polygons for battlefront

i once tried to get a bolter from sketchup into battlefront, the skull on it had so many ploys, not a single one would have shown up ingame

Re: Model showcase thread Part II

Posted: Tue Oct 14, 2008 5:42 pm
by Redline
And here last not least the Mercury Class Battlestar Pegasus!!!
enjoy! :wink:
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Re: Model showcase thread Part II

Posted: Tue Oct 14, 2008 5:53 pm
by obiboba3po
:eek: :eek: redline thats amazing :bowdown:

Re: Model showcase thread Part II

Posted: Tue Oct 14, 2008 8:36 pm
by Fluffy_the_ic
:shock: Nice, Redline!

Re: Model showcase thread Part II

Posted: Wed Oct 15, 2008 3:24 pm
by destructo_bot
woooooooow thats awesome redline nice texturing BTW

Re: Model showcase thread Part II

Posted: Wed Oct 15, 2008 6:04 pm
by redgroupclan
It is amazing.

Re: Model showcase thread Part II

Posted: Wed Oct 15, 2008 7:19 pm
by Sky_216
Awesome!!!!! Planning on making a Cylon Basestar too?

Re: Model showcase thread Part II

Posted: Wed Oct 15, 2008 11:48 pm
by Gogie
redline would i be able to see a wireframe of your models, your texturing is too accurate and the speed at which they are produced I find a little suspicious

Re: Model showcase thread Part II

Posted: Thu Oct 16, 2008 4:56 am
by Darth Revan
Nice Halo stuff

Re: Model showcase thread Part II

Posted: Thu Oct 16, 2008 5:17 am
by Darth-Revan
i just wanted to say but not make a new topic that im making a set of stuff that i will show u later when i finished
oh and Darth Revan y the heck u copied my profile???