Mute sounds on Kamino ?!...

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Leviathan
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Mute sounds on Kamino ?!...

Post by Leviathan »

Hello !

I've modified an existing official map (The City of Tipoca, on Kamino) to allow Imperials to fight against Rebels. All works fine, except certain sounds. In effect, the Imperials do not produce any sound when they die, fall, walk, etc... The same thing happen with several weapons, like the rocket-launcher of Shock Troopers or the E-11 blaster of Storm Troopers : The shot is strangely mute, contrary to the impact.
So, could you tell me where the problem is, please ?...

Thanks in advance !...
Leviathan
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Post by Leviathan »

Thanks to you, but I've solved my problem by adding new ReadDataFile lines in my mission.lua script...
And now, it works successfully !...
Leviathan
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Post by Leviathan »

Excuse me, but I've not noticed that Kamino's rain and thunder have disappeared from my modified map... Moreover, these sounds are considerated as "stream" musics and I suppose that they're more difficult to integrate in a new map, contrary to "effect" sounds...
So, do you have any idea on how to solve this problem ?...

Thanks to you !...
Leviathan
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Post by Leviathan »

Is there somebody here ?...
Leviathan
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Post by Leviathan »

I've posted an additional reply to this thread Got Sound ?, which concerns the mute sound files.

Thanks to read it !...
DeathT

Post by DeathT »

Leviathan, wondering can you resize your sigs?
Leviathan
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Post by Leviathan »

DeathT, I've finally removed my signature, as you already noticed...
psych0fred, I've partly solved my problem regarding all these sounds, but there're still mute voices. For more details, please read my last post in the Got Sound ? sticky.
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