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Re: RC Arena A17
Posted: Sun May 16, 2010 9:25 pm
by genaral_mitch
Really, 800?
CressAlbane wrote:Oh yeah, Boss worked for me. Forgot to say that.
Me too.
Re: RC Arena A17
Posted: Mon May 17, 2010 3:31 pm
by CressAlbane
genaral_mitch wrote:Really, 800?
Well, I also scale up the damage for most weapons.
Re: RC Arena A17
Posted: Mon May 17, 2010 4:24 pm
by genaral_mitch
Okay, I havn't scaled up any damage.
UPDATE
I added pistols, changed fire sound, made ACP Array shotgun, made planning more accurate, and that's about it.
Things left to do: make so slopes next to tunnel are covered, but the Kamino crates I'm using don't appear. Make map more accurate to RC, Localize a few things, fix floating icons.
Re: RC Arena A17
Posted: Mon May 17, 2010 6:21 pm
by CressAlbane
I am 99% sure you need to tone down the damage.
This rate is jaw-dropping....
Re: RC Arena A17
Posted: Mon May 17, 2010 6:33 pm
by genaral_mitch
The damage is just stock, unless you're talking about the sniper, grenades, or anti-armor,
unless you got repetitive headshots.
Re: RC Arena A17
Posted: Mon May 17, 2010 6:36 pm
by CressAlbane
unless you got repetitive headshots
That must have been it, but.....
Even with headshots, the DC17m rifle is very weak and takes at least 5 shots to kill.
Re: RC Arena A17
Posted: Mon May 17, 2010 11:04 pm
by genaral_mitch
And you just said it took 2 shots to kill someone!!!
I toned down the fire rate a little bit.
Re: RC Arena A17
Posted: Tue May 18, 2010 6:49 am
by CressAlbane
Even with headshots, the DC17m rifle is very weak and takes at least 5 shots to kill.
In RC, anyway.
I was getting some 1-2 shot kills in your level.
Toning down the fire rate will help.
Re: RC Arena A17
Posted: Tue May 18, 2010 5:26 pm
by genaral_mitch
Okay, so I've just started the next map for RC. It is based off the Acclamator I class Prosecuter. I've only done some of the minor things, like skinning hallways, and other little things, but what area of the ship shoukld I make? Since the polls are broken here are the options:
Engine Room
Bridge
Hangar
Cell Block
Deep interior
Torpedo Bay
Turbolaser area
Re: RC Arena A17
Posted: Tue May 18, 2010 5:28 pm
by CressAlbane
Whoawhoawhoa!
Have you finished the polish for this map?
I'd prefer to have this one released sooner rather than have two maps at once, the environment in that arena was one of my favorites.
Then again, it's your choice for what to do.
Re: RC Arena A17
Posted: Tue May 18, 2010 5:31 pm
by genaral_mitch
This map will have to wait for a little, I might recruit someone to help with floating icons, which is why my Felucia took 3 extra months to complete, until DEV helped me out, but I tried his method on this and it failed.
EDIT: Oh yah, it's quite polished. it needs just a few more things.
Re: RC Arena A17
Posted: Tue May 18, 2010 5:35 pm
by 501st_commander
i would say
Engine Room - 6/30
Torpedo Bay -14/30
Turbolaser area - 10/30
(*/30 how much i would like to see it)
Any of them would do.
Re: RC Arena A17
Posted: Tue May 18, 2010 7:10 pm
by inky
Looks good. I'd be happy to beta if you're still accepting beta-testers.
Re: RC Arena A17
Posted: Tue May 18, 2010 7:12 pm
by CressAlbane
I used the method in FAQ thread and it worked superbly for me. Try that one.
You know what I'd really like to see?
...
...
Droid Access Hatch.

Re: RC Arena A17
Posted: Tue May 18, 2010 8:19 pm
by RogueKnight
I think you need to slow down and put some major polish into this map. This map looks amazing, and has the potential to me a great multiplayer duel map, but first you need to take some time, maybe test multiplayer online with some other modders.....ect, ect, to see just what needs to be tweaked and worked on.
Re: RC Arena A17
Posted: Tue May 18, 2010 8:30 pm
by genaral_mitch
CressAlbane wrote:I used the method in FAQ thread and it worked superbly for me. Try that one.
I already tried that and Dev's.
CressAlbane wrote:I used the method in FAQ thread and it worked superbly for me. Try that one.
You know what I'd really like to see?
...
...
Droid Access Hatch.
Sorry, but what is that?
RogueKnight wrote:I think you need to slow down and put some major polish into this map. This map looks amazing, and has the potential to me a great multiplayer duel map, but first you need to take some time, maybe test multiplayer online with some other modders.....ect, ect, to see just what needs to be tweaked and worked on.
All of those noob "Multiplayer" maps coming out recently aren't even good for MP, so, on my second map, there's nearly no chance of people downloading it for MP purposes. Unless I unclude screenshots of some new vehicle model, no one will get that idea. Besides, I think there's only 2 good MP maps out there right now. Just Battle Arena and Boras II: Stunt Course,
though I've only played or found a Boras session once.
Not that I'm trying to throw away the whole MP idea, I just don't have any hope of it. Maybe I can get a few people to play it with me.
Re: RC Arena A17
Posted: Tue May 18, 2010 9:32 pm
by CressAlbane
You know when your Boss has to crawl in a hatch to get in?
That's Droid Access Hatch.
Replay the level.
Re: RC Arena A17
Posted: Tue May 18, 2010 9:35 pm
by genaral_mitch
To get in to the Prosecuter? No, that's the torpedo tube.
Re: RC Arena A17
Posted: Wed May 19, 2010 2:51 pm
by Blade117
No slightly later on, after he is in the Prosecutor's actual hallways..
My vote would go for the bridge.
Re: RC Arena A17
Posted: Wed May 19, 2010 3:29 pm
by CressAlbane
Yah for Droid Access Hatch!
Boss has to sneak and he's like, "The droid access hatch..."
You have to crouch to get in and you see a trando in it
It would make for some exciting gameplay.