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Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 30, 2011 1:09 am
by AQT
Try this: http://www.gamefront.com/files/20381474 ... ith_lowrez

I hex edited in the lowrez from the stock Acclamator model. Let me know how it works out for you.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 30, 2011 11:27 am
by MileHighGuy
AQT wrote:Try this: http://www.gamefront.com/files/20381474 ... ith_lowrez

I hex edited in the lowrez from the stock Acclamator model. Let me know how it works out for you.
Thanks! it works, but the low rez model is about 1/2 to 1/3 smaller than the high rez one.

To Kuratius:
Hidden/Spoiler:
[quote="Kuratius"][quote]Does anyone know the mapnames of repsharpshooter red vs. blue mod?
The maps are only selectable in singleplayer and I want to add them to mulitplayer games with /admin /addmap.

Here's the red vs. blue thread : http://www.gametoast.com/forums/viewtop ... 35&t=23209[/quote]

[quote]. Is it possible to look up what map the game loads or do i have to ask repsharpshooter? Is there any fake console command that could help?
[/quote]

Still waiting for the answer.
Could anyone help?[/quote]

I think there is a lvl extractor that can extract lua files. Check in the assets section.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 30, 2011 12:55 pm
by Kuratius
Can't find it.
Where is it?
I tried searching "level extractor" but there came only 3 unuseful entrys about msh extractors.


Edit:
Another thing:
Could someone reupload http://www.gametoast.com/forums/viewtop ... =35&t=8672 this map?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 30, 2011 1:03 pm
by MileHighGuy
Kuratius wrote:Can't find it.
Where is it?
I tried searching "level extractor" but there came only 3 unuseful entrys about msh extractors.
I only know that it exists, try posting here: http://www.gametoast.com/forums/viewtop ... 64&t=23324

EDIT: its here: http://starwarsbattlefront.filefront.co ... ctor;32428

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 30, 2011 1:33 pm
by Kuratius
MileHighGuy wrote:
Kuratius wrote:Can't find it.
Where is it?
I tried searching "level extractor" but there came only 3 unuseful entrys about msh extractors.
I only know that it exists, try posting here: http://www.gametoast.com/forums/viewtop ... 64&t=23324

EDIT: its here: http://starwarsbattlefront.filefront.co ... ctor;32428
I'll try it in a minute,
but does it work for SWBf2 files too?
Just because it's at swbf1 files at filefront.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 30, 2011 2:40 pm
by MileHighGuy
yes

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 30, 2011 4:18 pm
by AQT
MileHighGuy wrote:
AQT wrote:Try this: http://www.gamefront.com/files/20381474 ... ith_lowrez

I hex edited in the lowrez from the stock Acclamator model. Let me know how it works out for you.
Thanks! it works, but the low rez model is about 1/2 to 1/3 smaller than the high rez one.
Oh... if that is the case, then sorry, I can't do anything about it. But it's good to know that it works at least.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue May 31, 2011 11:41 am
by Kuratius
Kuratius wrote:
MileHighGuy wrote:
Kuratius wrote:Can't find it.
Where is it?
I tried searching "level extractor" but there came only 3 unuseful entrys about msh extractors.
I only know that it exists, try posting here: http://www.gametoast.com/forums/viewtop ... 64&t=23324

EDIT: its here: http://starwarsbattlefront.filefront.co ... ctor;32428
I'll try it in a minute,
but does it work for SWBf2 files too?
Just because it's at swbf1 files at filefront.
Didn't work for me.
If it works for you, could you extract the content of the RVB Folder and tell my what is loaded like randommapnameera_con?
So i could print out a little list.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue May 31, 2011 12:28 pm
by sim-al2
All the map names are the exact same as the default maps because RVB is just an era mod, it doesn't modify the maps at all. So it will be just the default mapcode then "r" and then "_con", for example Coruscant is "cor1r_con".

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue May 31, 2011 12:58 pm
by Kuratius
sim-al2 wrote:All the map names are the exact same as the default maps because RVB is just an era mod, it doesn't modify the maps at all. So it will be just the default mapcode then "r" and then "_con", for example Coruscant is "cor1r_con".
I'll test it with /admin /addmap cor1r_con.
If it works, I'll edit this post.



Edit:
Thanks!
It worked!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jun 01, 2011 9:35 am
by Delta-1035
Can someone make the rebel engineer backpack as addon msh? thanks anyway.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jun 01, 2011 6:56 pm
by AQT
Here you go: http://www.gamefront.com/files/20391992 ... r_pack.msh

I haven't tested it yet in-game, but it should theoretically work.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Jun 02, 2011 6:02 am
by Delta-1035
It does work very well, thanks man. :)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Jun 11, 2011 9:00 pm
by 1FGR1NightGhost
Real-ish Tanks.


I was wondering if anyone could make the msh. and animations (if needed) for some tanks, some what resembling the American M-60 Patton or Russian T-62/72

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Jun 12, 2011 12:20 pm
by Fiodis
I know agentsmith38 made a rather good WW2-era Sherman tank. I can't speak for him, but you could at the least ask him to release the assets once his map's released. You might have some success reskinning it. It's certainly the closest thing we have to a Patton.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Jun 12, 2011 9:35 pm
by SleepKiller
I was wondering if somebody could make a lightsabre prop with the blade still on for me?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Jun 14, 2011 2:11 am
by GenShingar
Can somone add the following parts to ANDEWEGET The Clone Wars style clone models

http://www.gametoast.com/forums/viewtop ... 64&t=18603

- (basic clone model)
Added Pauldron
Pauldron w/ Visor over "eyes"
Pauldron w/ Visor Up
Visor Over "eyes"
Visor Up

- (clone model w/ Kama)
Added Pauldron
Pauldron w/ Visor over "eyes"
Pauldron w/ Visor Up
Visor Over "eyes"
Visor Up

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Jun 14, 2011 10:20 am
by 1FGR1NightGhost
Fiodis wrote:I know agentsmith38 made a rather good WW2-era Sherman tank. I can't speak for him, but you could at the least ask him to release the assets once his map's released. You might have some success reskinning it. It's certainly the closest thing we have to a Patton.
Thanks for answering, but a sherman wouldnt realy work. I was mainly looking for the wide, sloped turret, and long barrel located on the T-62/72 and m-60.
Did he happen to use a German tiger or American Wildcat tank destroyer(<preferably the wildcat)

thanks again :(

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Jun 14, 2011 3:39 pm
by THEWULFMAN
1FGR1NightGhost wrote:Did he happen to use a German tiger or American Wildcat tank destroyer(<preferably the wildcat)


No. He will be using Shermans and Panthers in his map. The Panther is my model, and I dont want it publically released for awhile(its not even ingame yet).

And I will be making some... other thanks at some point, but I never intended to make Patton or T-72 tanks, wrong era. Sorry.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Jun 14, 2011 10:27 pm
by Cerfon Rournes
Was a Tantive trooper with a visor added on ever released? :?
By visor, I mean this.
Hidden/Spoiler:
Image