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ZeroEditor refuses to light terrain
Posted: Tue Jan 22, 2013 5:08 pm
by Tourny
So I was making a map and then I clicked "burn terrain" and then none of the object shadows were burned in and all that really seems to have happened is that "Show Real Lighting" no longer works on the terrain. I've tried making a new terrain file, but it didn't work. What is wrong and how can I fix it? I have Windows 8.
Re: ZeroEditor refuses to light terrain
Posted: Tue Jan 22, 2013 5:39 pm
by Nedarb7
Similar topic:
HERE
Create a light then burn the terrain.
Re: ZeroEditor refuses to light terrain
Posted: Tue Jan 22, 2013 5:48 pm
by Tourny
I already made a light lol.
Re: ZeroEditor refuses to light terrain
Posted: Tue Jan 22, 2013 5:49 pm
by Marth8880
Ahhh, it's so nice to see the older members returning.

Anyway, what were your light settings at? Also, when you loaded the world in Zero Editor, did you select "Build accurate object collision"?

Also, what are your global directional light settings at in the Editor?
Re: ZeroEditor refuses to light terrain
Posted: Tue Jan 22, 2013 5:57 pm
by Tourny
Re: ZeroEditor refuses to light terrain
Posted: Tue Jan 22, 2013 6:07 pm
by Marth8880
Ahhhhh, I see. Yeah, the light's colors have to be something lower than 255, 255, 255. Also, I recommend lowering the top and bottom global ambient colors.
Re: ZeroEditor refuses to light terrain
Posted: Tue Jan 22, 2013 6:19 pm
by Tourny
Something lower? How lower?
EDIT: I tried that, and ZE still doesn't light the terrain at all like it did before. Now it just makes it darker when I burn object shadows and but doesn't actually burn any object shadows.
Re: ZeroEditor refuses to light terrain
Posted: Tue Jan 22, 2013 9:58 pm
by Marth8880
Hmm. I'd check out Mos Eisley and see how that's set up and what not.
Re: ZeroEditor refuses to light terrain
Posted: Tue Jan 22, 2013 10:09 pm
by Tourny
Hmm ok. I turned it down like you said again, but apparently did it slightly differently because when I burnt shadows it actually did it right. But I'm still sad that I have lost the real-time lighting that was happening before I first burnt the shadows...