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Re: Micridia: Giant Planet

Posted: Mon Feb 25, 2008 5:36 pm
by MetalcoreRancor
There are 2 specific pictures that show off the plants, and there is one more creature, the swamp wampa. I am making more, as I have finally decided where I'm heading with the map.

The Qugran, Nelvask, Eggride and Zmirykee tribes are at war with each other. The first 2 are gammoreans, Qugran will have access to this venom plant:

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The Eggride and Zmirykee tribes are the geonosian minis, the Eggride will have access to this plant:

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Nelvask and Zmirykee will each have new additions respectively.

However, these plants are living, breathing creatures who move around slowly, and attack at random times. They are unpredictable and literal wild life.

Of course, the 5th side is the Predators, who feature mindless beasts who attack anything that gets in their way. The swamp wampa is on this team.

Re: Micridia: Giant Planet

Posted: Mon Feb 25, 2008 6:25 pm
by Fingerfood
I set up a map list with this second and the batle of geo map someone made afterwards. I was playing through, and after the Micridia match was over, instead of going to geo, it just replayed Micridia with Clones... :?

Also, you need more tall trees. I think that's one of the things that will fill up the emptiness.

Other than that, great for a beta!

Re: Micridia: Giant Planet

Posted: Mon Feb 25, 2008 7:56 pm
by MetalcoreRancor
I added some tall trees right after the beta release.

And now... unveilling....
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Oops, thats the loading screen.

NOW UNVEILING!

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TINY INSECT AAYLA! And above her is the swamp wampa. Didn't intend on him being in there but he kind of popped in...

Anyways, her name is Zmirykee Female Warrior.

I will be creating the last creature of the 4 tribes for Nelvask tonight.
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Re: Micridia: Giant Planet

Posted: Mon Feb 25, 2008 9:11 pm
by Lord Bardar
lol, midget battles.

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 8:40 am
by JPI Dictator4life
9/10 map man! Keep te surprises coming!

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 12:09 pm
by MetalcoreRancor
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The Ogre


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Blood bear


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Fire Plant

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Blood bear and Hornet

I've also added spycams thanks to Zerted and Dann Boeing.

You can watch the battle from the safety of the giant tree.

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 12:26 pm
by JPI Dictator4life
Ogres, bears, hornets! And what's that fire thing? I think Ive seen them in felucia.

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 1:23 pm
by MetalcoreRancor
Yup, it's a felucia plant with flames.

Anyways, I've just recorded 2 out of 3 custom songs for my map. 1 with only drums, 1 with only guitar and soon Ill be recording one with just bass.

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 1:32 pm
by JPI Dictator4life
So if you go over the plant with flames, do you get affected?

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 2:07 pm
by MetalcoreRancor
Their actual units designed to not move rapidly. They will attack if provoked.


For those of you who wish to hear the instrumentals, they are located at this site.
Hidden/Spoiler:

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 5:25 pm
by shockwave88
this map is going to be sweet!!! cant wait for release!

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 6:49 pm
by MetalcoreRancor
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Ancient Rancor City


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Secret Castle room with a rancor and a hidden underground chamber.

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Camera view from the secret lair

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Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 6:55 pm
by Fingerfood
Now we're talking! The only suggestion would be Rancors that walk around in there little city...

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 7:14 pm
by JPI Dictator4life
Yea, lets see some walking rancors.

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 7:17 pm
by Caleb1117
Unless you just animate the sock prop, (Which would make it look like the rancors are floating around) thats not possible without rigging the rancor to a skeleton, which me and FragMe tried, and it didn't work, so there is no good way of doing that.

Re: Micridia: Giant Planet

Posted: Fri Feb 29, 2008 7:43 pm
by JPI Dictator4life
Very nice...I like the giant jawa.

Re: Micridia: Giant Planet

Posted: Sat Mar 01, 2008 8:57 am
by DarthD.U.C.K.
nice, very nice!!!
i like the mini akclays

Re: Micridia: Giant Planet

Posted: Sat Mar 01, 2008 12:29 pm
by HobGoblin_264
Caleb1117 wrote:Unless you just animate the sock prop, (Which would make it look like the rancors are floating around) thats not possible without rigging the rancor to a skeleton, which me and FragMe tried, and it didn't work, so there is no good way of doing that.
I've always wondered, why does anyone just make a rancor in xsi, and make it a player model. Sure it wouldn't be as nice as the shipped version, but it could work.

Re: Micridia: Giant Planet

Posted: Sat Mar 01, 2008 12:30 pm
by Taivyx
HobGoblin_264 wrote:
Caleb1117 wrote:Unless you just animate the sock prop, (Which would make it look like the rancors are floating around) thats not possible without rigging the rancor to a skeleton, which me and FragMe tried, and it didn't work, so there is no good way of doing that.
I've always wondered, why does anyone just make a rancor in xsi, and make it a player model. Sure it wouldn't be as nice as the shipped version, but it could work.
That's what Caleb tried.

Re: Micridia: Giant Planet

Posted: Sat Mar 01, 2008 12:52 pm
by JPI Dictator4life
Did it work?