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Background/Ground/Sky-Textures affecting Unit-Textures?

Posted: Wed Feb 23, 2011 1:39 pm
by Dymon
Hello there,

I was digging out a greenbox map I've made like a few years ago as I might have a use for it, but I'm having a slight problem with the Unit Textures.
Here you got a short video: http://de.xfire.com/video/41a5da/
They seem to get somehow affected by their surroundings, ending up with a greenish shade on their skins. But I wan't to have the Clone Troopers to wear their clean plain white armors without that effect of green. Can anyone give me a hint on whatever might cause this colorings? Thanks in advance.

Re: Background/Ground/Sky-Textures affecting Unit-Textures?

Posted: Wed Feb 23, 2011 2:01 pm
by Cerfon Rournes
I think it is the Green colored sky/ light that is effecting them? Try that.

Re: Background/Ground/Sky-Textures affecting Unit-Textures?

Posted: Wed Feb 23, 2011 2:31 pm
by Maveritchell
Add a white environmental light. As long as you don't have any props (i.e. just a green skybox and ground texture), you can probably use a large infinite directional white light.

Re: Background/Ground/Sky-Textures affecting Unit-Textures?

Posted: Wed Feb 23, 2011 4:51 pm
by Dymon
neither using a large directional nor omni light source did change that effect. neither did setting the bottom / top ambient colors to plain white :/