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Re: Talay: Tak Base - Update 5/10/09

Posted: Mon May 11, 2009 12:57 am
by AQT
MasterSaitek009 wrote:I hope you guys enjoy it.
Me too. It was amazingly done. :)

So I'm going to be releasing this map very soon. Other then someminor fixes and localization, it's ready to go. As for localization, can someone who knows Deutsch please help me translate the following codes:
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Code/English

all_inf_battledroid/B-2 Battle Droid
all_inf_mechanic/Rebel Engineer
all_inf_grenadier/Rebel Grenadier
imp_inf_stormcommando/Storm Commando
all_weap_inf_blast_cannon/CR-1 Blaster Cannon
all_weap_inf_incinerator2/E-5 Incinerator
all_weap_inf_pistol2/DH-17 Blaster Carbine
all_weap_inf_rifle2/DH-17 Blaster Rifle
all_weap_inf_rifle3/E-17 Spy Rifle
all_weap_inf_timebomb2/Concussion Detonator
imp_weap_inf_assault_cannon/Assault Cannon
imp_weap_inf_missile_cannon/Missile Launcher
imp_weap_inf_rifle3/DLT-19 Blaster Rifle
imp_weap_inf_pistol2/DC-15s Side Arm
Thanks in advance.

EDIT1
This map has been officially released here: http://www.gametoast.com/forums/viewtop ... 35&t=17560

EDIT2
Update: Hey all. I've been working on this map again for a while now, mainly improving it following Mav's and H-Bomb's suggestions. One of the main issues was balance in Uber mode. I think I got that fixed.

Some changes I made so are the new skies: the main map
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and campaign
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The sides have been completely revamped for Uber mode starting off with the Alliance:

Rebel Soldier
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Weapons: A280 Blaster Rifle, DH-17 Blaster Carbine, Thermal Detonators

Rebel Grenadier
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Weapons: Mortar Launcher, DH-17 Blaster Carbine, Thermal Detonators, EMP Grenades

Rebel Engineer
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Weapons: CR-1 Blast Cannon, DH-17 Blaster Carbine, Fusion Cutter, Dispenser Health & Ammo

B-2 Battle Droid
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Weapons: Wrist Blaster, Tri-shot, Wrist Rockets

Bothan Spy
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Weapons: E-17d Sniper Rifle, A280 Blaster Rifle, Stealth, Concussion Detonators

and the Empire

SpecOps Stormtrooper
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Weapons: E-11 Blaster Rifle, SE-14r Sidearm, Thermal Detonators

SpecOps Sharpshooter
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Weapons: E-11s Sniper Rifle, SE-14r Sidearm, Thermal Detonators, EMP Grenades

Imperial Engineer
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Weapons: Mortar Launcher, SE-14r Sidearm, Fusion Cutter, Dispenser Health & Ammo

Storm Commando
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Weapons: E-11b Blast Cannon, DLT-19 Heavy Blaster Rifle, EMP Grenades, Concussion Detonators

Dark Trooper
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Weapons: Assault Cannon, Missile Launcher

and a screenshot I thought looked cool
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I'll have updates to the map later on. :)

Re: Talay: Tak Base - Update 5/10/09

Posted: Mon May 11, 2009 3:13 am
by Nihillo
Don't get me wrong, but the campaign screenshot is kinda boring. :P

The new sky fits the map perfectly. Sides are also good, they remind me of the old Talay. In my opinion the Dark Trooper should be bulkier, but that's not really a problem (don't mind the nitpicking Nihillo :P ).


Any chances of Phase I coming back for the next version?

Re: Talay: Tak Base - Update 5/10/09

Posted: Mon May 11, 2009 10:21 am
by B.I.G_Cookie
Looks quite nice :D
Will you include custom sides in the conquest mode too?

Re: Talay: Tak Base - Update 5/10/09

Posted: Mon May 11, 2009 11:31 am
by Darth_Spiderpig
Looks good, I especially love the B-2 Skin and is the SBD larger than the shipped one? (it looks like that in the last pic :D :thumbs: )

Re: Talay: Tak Base - Update 5/10/09

Posted: Mon May 11, 2009 1:04 pm
by Nova Hawk
Looks really nice. Glad to see you are continuing with this map.

I really like the SpecOps stormie.

Re: Talay: Tak Base - Update 5/10/09

Posted: Mon May 11, 2009 7:34 pm
by AQT
@Nihilo: The campaign screenshot looks boring because I didn't want to reveal too much. Saitek has agree to continue work on it so it will look different. The sides were inspired by Nullcommando's from his map. Phase I's? I don't know where they would fit as I plan on cutting TDM. Plus I can't fix the crashing caused by the unit.

@B.I.G_Cookie: No, Conquest mode won't have custom sides just the regular old stock ones.

@Darth_Spiderpig: Yep, the B-2 is larger than the stock one (15% larger).

Thanks for all of your comments. :)

Re: Talay: Tak Base - Update 5/10/09

Posted: Mon May 11, 2009 7:49 pm
by RevanSithLord
Aww. Too bad. It would've been nice to have custom sides for conquest. 8) But still, none-the-less, this update looks cool so-far.

Re: Talay: Tak Base - Update 5/10/09

Posted: Mon May 11, 2009 9:38 pm
by Grev
Woah, looks awesome. Any chance of a release thread with that weapon the Darkie is wielding?

Re: Talay: Tak Base - Update 5/10/09

Posted: Thu May 28, 2009 11:55 pm
by AQT
That weapon was made by Fiodis and has already been released:
http://files.filefront.com/Modelbashesz ... einfo.html

EDIT
Well, this map is pretty much ready to go. All I need is feedback. Anyone interested in beta testing? I only need four more testers (already had two in mind).
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Expect...
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...in the campaign (and other stuff too).

Re: Talay: Tak Base - Update 5/10/09

Posted: Fri May 29, 2009 12:41 am
by ecko_66
I'll beta.

Re: Talay: Tak Base - Update 5/10/09

Posted: Fri May 29, 2009 5:16 am
by vortexus
If you've still go a space I'd like to be a Beta tester :bowdown:

Re: Talay: Tak Base - Update 5/10/09

Posted: Fri May 29, 2009 9:39 am
by 501st_commander
i'll beta to!

Re: Talay: Tak Base - Update 5/10/09

Posted: Fri May 29, 2009 11:10 am
by B.I.G_Cookie
I'd like to beta too.
The new campaign looks very interisting :)

Re: Talay: Tak Base - Update 5/10/09

Posted: Fri May 29, 2009 11:53 am
by GangsterJawa
Dang, missed it by one spot...
If you'll take an extra, I'll gladly do it. :)

Re: Talay: Tak Base - Update 5/10/09

Posted: Fri May 29, 2009 4:49 pm
by MasterSaitek009
AQT wrote:Well, this map is pretty much ready to go. All I need is feedback. Anyone interested in beta testing? I only need four more testers (already had two in mind).
Hidden/Spoiler:
Expect...
Image
...in the campaign (and other stuff too).
Corpses = Great ambiance boost. Glad to see you got those in.

Re: Talay: Tak Base - Update 5/10/09

Posted: Fri May 29, 2009 6:41 pm
by AQT
So the beta testers are:

1. ecko_66
2. vortexus
3. 501st_commander
4. B.I.G_Cookie

and

5. GangsterJawa :wink:

Expect PMs soon (like in five minutes).

Re: Talay: Tak Base - Update 5/10/09

Posted: Fri May 29, 2009 6:44 pm
by GangsterJawa
Thanks!
EDIT: Well, here's my quick review. I personally couldn't find any bugs with it, but I did notice several improvements. First of all, the Dark Trooper actually uses the weapon in campaign in uber mode :) , and you did a nice job of balancing out uber. This time I only won with about 40 reinforcements left. :lol: Overall, nice map, several good improvements, and very few if any bugs.

Re: Talay: Tak Base - Update 5/10/09

Posted: Sat May 30, 2009 6:01 pm
by RevanSithLord
My only complaint is that I was too stupid to find anything in the campaign. Campaign was flawless, but it was my own dumb fault that I was running around like a chicken with its head chopped off trying to find exactly where to go. :lol: Lmao...it was really fun though. I only tried 2 of 3 modes, though, so....

I'll test uber tonight. Later. :cpu:

Re: Talay: Tak Base - Update 5/10/09

Posted: Sat May 30, 2009 6:41 pm
by AQT
Thanks, guys. I have already cut Conquest so no need to test it. I just need the remaining testers to respond and the map should be ready to be released. :)

On the other hand, the Moldy Crow's thrusters now glow!
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EDIT: Turbine console has been moved to a new location.

Re: Talay: Tak Base - Update 5/10/09

Posted: Sun May 31, 2009 5:04 pm
by Nihillo
AQT wrote:On the other hand, the Moldy Crow's thrusters now glow!
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Image
Hum, I never had time to get a good look at the Moldy Crow, but the thrusters doesn't look so different... it looks good, in any case.