when i try to open the sonic blaster effects in PE it crashes, its just with the sonic blaster effects
could someone else try to open it, and help me?
Cant open sonic blaster effect [Solved]
Moderator: Moderators
-
Commander_Poecky
- Private Third Class
- Posts: 57
- Joined: Mon Aug 04, 2008 5:09 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Netherlands
Cant open sonic blaster effect [Solved]
Last edited by Commander_Poecky on Sun Aug 24, 2008 6:17 am, edited 1 time in total.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: cant open sonic blaster effect
A lot of the particle effects with actual meshes (sonic blaster, geonosian wings, droideka shield) don't open/crash in Particle Editor. Just edit them manually, especially if all you're doing is a color change.
-
Commander_Poecky
- Private Third Class
- Posts: 57
- Joined: Mon Aug 04, 2008 5:09 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Netherlands
Re: cant open sonic blaster effect
but i cant find a tga of the sonic rings... unless "geonosian blastballs" is the skin
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: cant open sonic blaster effect
When you try to load an fx file in PE that is linked to a msh without having the munged msh in the "Munged" folder residing with PE then it will crash.
To load this particular fx file without crashing go to:
BF2_ModTools\assets\sides
and copy the "geo" folder to:
data_ABC\Sides
then just munge that side, select "geo" in the "Sides" drop down list and uncheck "Common" for a speedy munge.
When its done munging go to:
data_ABC\_BUILD\Sides\GEO\MUNGED\PC
then copy:
geo_blast_ring.model
geo_blast_ring.model.req
geo_blastballs.texture
to your "Munged" folder that resides with PE then load the fx file.
To load this particular fx file without crashing go to:
BF2_ModTools\assets\sides
and copy the "geo" folder to:
data_ABC\Sides
then just munge that side, select "geo" in the "Sides" drop down list and uncheck "Common" for a speedy munge.
When its done munging go to:
data_ABC\_BUILD\Sides\GEO\MUNGED\PC
then copy:
geo_blast_ring.model
geo_blast_ring.model.req
geo_blastballs.texture
to your "Munged" folder that resides with PE then load the fx file.
-
Commander_Poecky
- Private Third Class
- Posts: 57
- Joined: Mon Aug 04, 2008 5:09 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Netherlands
Re: cant open sonic blaster effect
ok, thanks dude it works 
