Page 9 of 9

Re: Republic Commando WIP

Posted: Thu Jun 26, 2014 11:10 am
by PRECISION
Wow wow wow, off topic but how in the world did I say diet dr pepper? lol :D

Re: Republic Commando WIP

Posted: Thu Jun 26, 2014 11:16 am
by MileHighGuy
The site censors "curse words"

Re: Republic Commando WIP

Posted: Thu Jun 26, 2014 11:45 am
by Marth8880
Yep. Inappropriate/disallowed words are censored to "Diet Dr. Pepper."

Re: Republic Commando WIP

Posted: Thu Jun 26, 2014 2:50 pm
by PRECISION
Oops didn't know :/ I was expressing how awesome the model was. It won't happen again

Re: Republic Commando WIP

Posted: Wed Jul 16, 2014 1:05 pm
by Nedarb7
Soon...
Hidden/Spoiler:
Image
Previously posted images are not the current build. Changes have been made to the texture and model.

Re: Republic Commando WIP

Posted: Wed Jul 16, 2014 1:20 pm
by Kingpin
Nedarb7 wrote:Soon...
Hidden/Spoiler:
Image
Previously posted images are not the current build. Changes have been made to the texture and model.
fasbfab jabsflnab fau 2r81h59y :eek: WHEN :bowdown:

Please don't spam smilies. -Staff

Re: Republic Commando WIP

Posted: Thu Jul 17, 2014 4:26 am
by Anakin
I'm really happy to see this :D

Re: Republic Commando WIP

Posted: Fri Aug 08, 2014 3:20 pm
by Nedarb7
Released

-EDIT-
Time for some "extra" stuff. First off we have the vibroblade: New model (FP) and new texture;
Hidden/Spoiler:
ImageImage
Hidden/Spoiler:
ImageImageImageImageImageImage
First person model has specular and glow. (needs less glow)

Re: Republic Commando WIP

Posted: Fri Aug 08, 2014 4:29 pm
by Anakin
Wow thats great. If you like i may can give you the original vibroblade for reference :mrgreen:

Of you make the glowing texture darker it will glow in blue ;)

Re: Republic Commando WIP

Posted: Sat Aug 23, 2014 8:16 am
by Nedarb7
I've been working on the vibroblade attack animation, here is a video demonstrating the new animation:
Click Here

I also meant to post this video earlier:
Click Here

Re: Republic Commando WIP

Posted: Sat Aug 23, 2014 9:26 am
by Anakin
very nice. Can you make it a little bit faster the animation?? he holds the vibro a bit too long infront of the helmet. (after he attacked)

Re: Republic Commando WIP

Posted: Wed Dec 10, 2014 10:26 pm
by Nedarb7
Yup, I already had that in mind, as well as a few other problems. :wink:

-EDIT-
Back from the dead! Here's the vibroblade attack now:
Watch the video!

Changed 1st and 3rd person animations and it makes sparks on impact.

As far as this thread goes, this may be one of my last posts since the vibroblade was really the only Commando thing left.

Re: Republic Commando WIP

Posted: Wed Dec 10, 2014 10:34 pm
by MileHighGuy
Awesome! that looks really punchy. I bet it will feel really satisfying to use. Also nice bionicle models.

Re: Republic Commando WIP

Posted: Thu Dec 11, 2014 12:21 am
by commanderawesome
So THAT's what those are. :roll:

Re: Republic Commando WIP

Posted: Thu Dec 11, 2014 5:20 am
by Anakin
Very nice. What fp anim is it?? Grenade??

Re: Republic Commando WIP

Posted: Thu Dec 11, 2014 4:04 pm
by Nedarb7
It uses the bazooka first person animation bank.

Re: Republic Commando WIP

Posted: Fri Dec 12, 2014 4:06 am
by Anakin
That's great. No rc has an bazooka.

But is it possible to have different bazooka fp anims for different sides?? Because the cis has one.

Re: Republic Commando WIP

Posted: Fri Dec 12, 2014 10:19 am
by Nedarb7
Unfortunately, no. But in this case I feel like there is a fairly good way around it. I'd suggest making a custom animation bank for that one droid that has a parent bank of the pistol. Maybe simply changing the animation bank to: CustomAnimationBank = "bazooka pistol" would work. Then for first person you make the droid fp model have only one arm, the left arm. Then you make the weapons for that droid have the right arm attached to them. That way you can sill get the offset of the bazooka fp animations while using the pistol fp animations.

Off-Topic: 600 posts! :D

Re: Republic Commando WIP

Posted: Fri Dec 12, 2014 10:21 am
by Anakin
mh that's a good work around. I'll have a look at that