Creating a double sided polygon?
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- Rends
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Creating a double sided polygon?
Believe it or not. Sat told me the how to do a year ago but i simply forget it.
so how to create a double sided polygon?
so how to create a double sided polygon?
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Rekubot
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RE: Creating a double sided polygon?
Do you mean so that when one side of it is selected, the other side isn't? I'm guessing that would only be used for texturing purposes.
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RE: Creating a double sided polygon?
No,
i need that so the other side is also shown in Game.
i need that so the other side is also shown in Game.
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t551
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RE: Creating a double sided polygon?
Isn't it one of the SWBF2 render types? Squipple's edit flags grid has render type 2 as "double-sided polygon?" so try that.
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RC-1290
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t551
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t551
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To make a polygon transparent, you select the polygon, and then in edit flags you set transparency to one, and then give the texture an alpha channel that is pure black.
For partial transparency, you can set the alpha channel to be grey, and if the area that you want to be transparent isn't defined by the shape of the poygons, you can mess around with the alpha channel to make, say, a transparent circle in a triangle.
For partial transparency, you can set the alpha channel to be grey, and if the area that you want to be transparent isn't defined by the shape of the poygons, you can mess around with the alpha channel to make, say, a transparent circle in a triangle.
Last edited by t551 on Mon Aug 28, 2006 4:31 pm, edited 1 time in total.
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RC-1290
A double sided polygon would be have the same effect since it's actually two polygons.
[Edit] I googled a bit, at the moment I found a site where they use a shader to texture two sides...too bad there is no further explaination.
[Edit] I googled a bit, at the moment I found a site where they use a shader to texture two sides...too bad there is no further explaination.
Last edited by RC-1290 on Mon Aug 28, 2006 4:36 pm, edited 1 time in total.
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I've tried to figure this out as well rends, and I don't know what does it. The edit flags option is SUPPOSED to, but it doesn't....unless I'm missing some option somewhere.
The problem you may run into even if you CAN get textures on both sides, is if you can get collision on both sides. I know that some of the objects in Naboo (one of the buildings) has walls that have double sided polys, but only collision on one side, so you can walk right through the walls if coming from the other side. It's nothing you can get to (without wall hacking) in-game, but I've seen modders attempt to use those buildings and having those issues with them.
The problem you may run into even if you CAN get textures on both sides, is if you can get collision on both sides. I know that some of the objects in Naboo (one of the buildings) has walls that have double sided polys, but only collision on one side, so you can walk right through the walls if coming from the other side. It's nothing you can get to (without wall hacking) in-game, but I've seen modders attempt to use those buildings and having those issues with them.
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Lord-Bandu
To my knowledge the only way to do this is to set it to be transparant but edit the alpha channel so that it doesnt have any transparant parts ( black or white ... for shipped textures black means its opaque and white transparant..but when i do custom textures white is opaque and black is transparant...dunno why) .
To make it have collision on both sides the only way to do it is use 2 polys.
To make it have collision on both sides the only way to do it is use 2 polys.
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