Page 6 of 11

Re: RSL's and NullCommando's Mappack

Posted: Mon Feb 04, 2008 10:46 pm
by SilvaDalek
We all did (except for Pocmin because he's "slow :wink:), but it seems more fun to point out. Now that I think about it, his player didn't get well compensated for the speed :|

Re: RSL's and NullCommando's Mappack

Posted: Mon Feb 04, 2008 11:16 pm
by NullCommando
Back on-topic, I have fixed some floating icons in Geonosis and I will make Delta Sqaud be in CTF. No Promises though. Do you think CTF should be in a Canyon only veiwable and playable in CTF?

Re: RSL's and NullCommando's Mappack

Posted: Mon Feb 04, 2008 11:22 pm
by SilvaDalek
I say make the canyon CTF exclusive. Keeps people from getting too comfortable in the area.

Re: RSL's and NullCommando's Mappack

Posted: Mon Feb 04, 2008 11:27 pm
by NullCommando
Ok, I'll do it! And does anyone like the new Geonosis Droid skin I made? Not perfect but, meh, good enough :)
Image

Re: RSL's and NullCommando's Mappack

Posted: Mon Feb 04, 2008 11:28 pm
by SilvaDalek
He's a little shiney for Geonosis, but still a nice skin :thumbs:!


(Can you change the shiney stuff?)

Re: RSL's and NullCommando's Mappack

Posted: Mon Feb 04, 2008 11:29 pm
by Grev
Thats awesome! I Recommend making the sniper have black areas on him.... Like black lines....

As for silva, the shiny stuff is ewither in the skin, or maybe a setting I dont know. Ive seen it in tons of places( darktroopers) so IM not sure....

Re: RSL's and NullCommando's Mappack

Posted: Mon Feb 04, 2008 11:29 pm
by NullCommando
It came up automaticlly, I don't know how to fix it :?

Re: RSL's and NullCommando's Mappack

Posted: Mon Feb 04, 2008 11:30 pm
by SilvaDalek
Prob some setting somewhere. That'd be sweet if you could change that though.

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 12:42 am
by RevanSithLord
New Updated Screens. Sky fixed. AI planning and Sides yet to be made.
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 3:54 am
by Guest
is it some kind of tomb (star map :roll: ) in the second pic?

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 5:09 am
by TheDarkMask
[OFFTOPIC] Nice avatar negah!! :funny2: :funny2: [/OFFTOPIC]

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 6:25 am
by Guest
TheDarkMask wrote:[OFFTOPIC] Nice avatar negah!! :funny2: :funny2: [/OFFTOPIC]
:D thanks :D

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 6:41 am
by TheDarkMask
No problem man! :funny2:

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 8:27 am
by Grev
Whered you guys get the dune thingies in the 3rd screen? Also, great job! This is looking awesome! But how will you make a massive battle that took place on plains? This will be interesting to see...

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 9:10 am
by RevanSithLord
negah wrote:is it some kind of tomb (star map :roll: ) in the second pic?
Yes.
Grev wrote:Whered you guys get the dune thingies in the 3rd screen? Also, great job! This is looking awesome! But how will you make a massive battle that took place on plains? This will be interesting to see...
I got them from Caleb. He will be credited of course, as well as Majin and Bandu. I'm also crediting Caleb twice on the count of that awesome Side tut he made.

And, the massive battle? I imagine I'll edit my .lua to make the reinforcement count and AI count higher for that. lol

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 6:33 pm
by Grev
Awesome! Set up sniper nodes all over so the AI is smart enough to stand and snipe. Put it around randomly though.... They find them quite well, even if they aren't close to the paths.

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 7:12 pm
by NullCommando
Ahem... So, why would we want to do that? You want a bunch of snipers firing at you, with the snipers not having cover and you not having cover? That seems pretty.. weird. But it is Revan's map, I'll leave it up to him. That would be fun to watch though XD

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 7:16 pm
by Crazy_Ewok
Dantooine is looking really cool :yes: and the Geonosis droid skin is great. I think you can make it unshiny by going to tools-levels in GIMP and changing the alpha level back to normal

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 7:29 pm
by Grev
That would make it more instense with less AI. Also, with the factoryish screen with the wind mill, wats with all the gonk droids? Also, make cover. You can put the snipe nodes in hidden areas. Snipers will go to them, and they will OWN YOU!!!!

Re: RSL's and NullCommando's Mappack

Posted: Tue Feb 05, 2008 7:39 pm
by NullCommando
Not to sound rude but, those aren't Gonk droids, those are storage containers and thats a Farmhouse :roll: And enough about "OWN YOU" Save that for the Maxed out map ok? We'll keep it basic gameplay in those other maps ok? :) And we will increase the amount of AI on the field..
And, the massive battle? I imagine I'll edit my .lua to make the reinforcement count and AI count higher for that.