Jedi Temple; Created by Vyse, Modified by Darth_Z13
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Darth_Z13
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XxDepredationxX
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ARC_Commander
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I have a (possible) solution for the Sith Trooper:
In the LUA, you copy the KOR.lvl file from any Conversion Pack map with KotOR Hero assault into the map's folder (once it's been munged and put into the ADDON folder) and put this:
into the LUA.
And in the LUA, you call the character with:
In the LUA, you copy the KOR.lvl file from any Conversion Pack map with KotOR Hero assault into the map's folder (once it's been munged and put into the ADDON folder) and put this:
Code: Select all
ReadDataFile("SIDE\\KOR.lvl"And in the LUA, you call the character with:
Code: Select all
kor_inf_sithtrooper-
ARC_Commander
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I have a (possible) solution for the Sith Trooper:
In the LUA, put this:
to call the character in.
Then, once the map's been munged and is in the ADDON folder, copy the KOR.lvl file from any Conversion Pack from KotOR and put it into the map's ADDON folder in the appropriate directory.
Haven't tried this, of course - in theory, it should work.
In the LUA, put this:
Code: Select all
ReadDataFile("SIDE\\KOR.lvl"
"kor_inf_sithtrooper")Then, once the map's been munged and is in the ADDON folder, copy the KOR.lvl file from any Conversion Pack from KotOR and put it into the map's ADDON folder in the appropriate directory.
Haven't tried this, of course - in theory, it should work.
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Darth_Z13
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ARC_Commander
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Darth_Z13
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ARC_Commander
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Darth_Z13
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Thanks to Saitek's way of adding in your own weapons to existing units: 
The Sith Trooper will live, and I don't even have to munge it!MasterSaitek009 wrote:If you want a modable Kit Fisto just use this method that I made up. This requires the conversion pack so if you don't want your map to rely on it don't bother reading any further. So here's what you have to do:
1. Create a new ODF and corresponding REQ.
2. Put this line first on the ODF has this line at the startThis will call on Kit and now you can just put all the stuff you want to edit (e.g. speed, weapons..)in this odf and it will override anything in the previous classes.Code: Select all
[GameObjectClass] ClassParent = "rep_hero_fisto"
2. LUA time! Go into the LUA and putat the bottom of the ReadDataFile sectionCode: Select all
ReadDataFile("SIDE\\heroes.lvl", "rep_hero_fisto")
3. Put the line for your new side that you made in step 1. right after the above line.
4. Now, set the Republic hero to the new REQ name Now, you should be set.
*****MasterSaitek009*****
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MasterSaitek009
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Darth_Z13
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Fusion
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XxDepredationxX
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Darth_Z13
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Fusion
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Darth_Z13
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