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Re: TRON: THE GRID

Posted: Sat Mar 28, 2015 2:31 pm
by ForceMaster
MikeTheBeast55 wrote:I have been following this thread for a really long time and I have to say this is looking very impressive sir! I can not even name any suggestions to make this mod map look any better since it looks like to me it has achieved its greatness already! Keep up the good work and I hope to see this being released in a few months or so!
Thanks friend!

Actually i have some problems with the side, changes in the same side only show in one game mode, why? I've tried a manual clean but the problem continues.

Re: TRON: THE GRID

Posted: Sat Mar 28, 2015 2:36 pm
by jedimoose32
You're sure you've got dc: in front of the side's name in every gamemode's .lua file? (e.g. ReadDataFile("dc:SIDE\\rep.lvl, ...")

Re: TRON: THE GRID

Posted: Sat Jun 06, 2015 3:49 pm
by SmokyCashew01
is this mod still going or is it dead? i was really excited for this one.

Re: TRON: THE GRID

Posted: Thu Dec 10, 2015 10:46 am
by ForceMaster
Hi! I know that topics older than 30 days can not be bumped, but i like to retake this mod, I have all files and some progress. Can I do it in this old topic? Thanks Staff!

Re: TRON: THE GRID

Posted: Thu Dec 10, 2015 10:50 am
by TheMastermindOfMaom
Yes you can. You are the creator so if you have an update to a mod,you can bump it....I think :/

Re: TRON: THE GRID

Posted: Thu Dec 10, 2015 11:04 am
by Anakin
ForceMaster wrote:Hi! I know that topics older than 30 days can not be bumped, but i like to retake this mod, I have all files and some progress. Can I do it in this old topic? Thanks Staff!

Great to see you back :D

Re: TRON: THE GRID

Posted: Thu Dec 10, 2015 11:52 am
by MikeTheBeast55
I was hoping you might return and finish the project one day, glad you decided to continue working in this now. When I first saw this, I was quite excited since it looked like it would be a huge challenge. I can not wait for the release!

Re: TRON: THE GRID

Posted: Fri Dec 11, 2015 1:39 am
by AnthonyBF2
The content we've seen so far is wonderful. Hope to see this finished (no rush, from me) 8)

Re: TRON: THE GRID

Posted: Fri Dec 11, 2015 11:41 pm
by ForceMaster
Well, Here we go!!!!

A short video from the disc arena (eli game mode modified to campaign)

https://vimeo.com/148676735

I'm not sure about this mode, is for one player, I think that can be fun if you can play that arena in MULTIPLAYER, so, every player will have the same chance to win, but how get 16 players at time to play.

Re: TRON: THE GRID

Posted: Sat Dec 12, 2015 1:34 am
by AnthonyBF2
ForceMaster wrote:Well, Here we go!!!!

A short video from the disc arena (eli game mode modified to campaign)

https://vimeo.com/148676735

I'm not sure about this mode, is for one player, I think that can be fun if you can play that arena in MULTIPLAYER, so, every player will have the same chance to win, but how get 16 players at time to play.
Set a Gametoast event, and make a server for a time and date,
Hidden/Spoiler:
and ban any GT user who doesn't show up :oops:

Re: TRON: THE GRID

Posted: Sat Dec 12, 2015 10:28 am
by MikeTheBeast55
ForceMaster wrote:Well, Here we go!!!!

A short video from the disc arena (eli game mode modified to campaign)

https://vimeo.com/148676735

I'm not sure about this mode, is for one player, I think that can be fun if you can play that arena in MULTIPLAYER, so, every player will have the same chance to win, but how get 16 players at time to play.
WOW! That is by far one of the best looking mods/maps I have ever seen so far in my Battlefront 2 history! This will definitely be a keeper in my addon folder and not many maps stay in my addon folder which makes this a special one! I am really looking forward to a release of this mod in particular (and the Cato Neimoida map JazzMaster is working on). Keep up the amazing work on this ForceMaster, your Christophsis and Teth maps were great but I think this map will beat both of them!

Re: TRON: THE GRID

Posted: Sun Dec 13, 2015 12:30 am
by Isaac1138
ForceMaster wrote:Well, Here we go!!!!

A short video from the disc arena (eli game mode modified to campaign)

https://vimeo.com/148676735

I'm not sure about this mode, is for one player, I think that can be fun if you can play that arena in MULTIPLAYER, so, every player will have the same chance to win, but how get 16 players at time to play.
looking sexy

Re: TRON: THE GRID

Posted: Sun Dec 13, 2015 1:15 pm
by thelegend
Love it. How did you do that camera thing during your lift up? :o

Re: TRON: THE GRID

Posted: Sun Dec 13, 2015 5:44 pm
by Noobasaurus
thelegend wrote:Love it. How did you do that camera thing during your lift up? :o
You force the player into invisible turrets that are aimed how you want the camera to see.

Re: TRON: THE GRID

Posted: Sun Dec 13, 2015 5:50 pm
by TheMastermindOfMaom
Mod looks nice,can't wait for release.

Re: TRON: THE GRID

Posted: Mon Dec 14, 2015 12:08 am
by ForceMaster
Noobasaurus wrote:
thelegend wrote:Love it. How did you do that camera thing during your lift up? :o
You force the player into invisible turrets that are aimed how you want the camera to see.
:yes:

I'm thinking about the multiplayer mode for this mod, maybe can be more fun than singleplayer due the fact that every place in this come from a multiplayer game, I mean: the Lightcycle arena and the disc arena needs human player to looks realistic. The AI will never cross you with a lightcycle whe you pass to kill you, but HUMANS yes. What did you think?

@Noobasaurus In older post, you said something like FFA mode (Free For All), that mode can be fine for the disc arena but i don't know how make it, any ideas?

Re: TRON: THE GRID

Posted: Mon Dec 14, 2015 1:24 am
by Noobasaurus
ForceMaster wrote:@Noobasaurus In older post, you said something like FFA mode (Free For All), that mode can be fine for the disc arena but i don't know how make it, any ideas?
Start with the default hero assault mode. Place spawn nodes around the arena so that people spawn randomly no matter which side they are on or which CP they click on. Then set the teams against each other using the following code:

Code: Select all

SetTeamAsEnemy(1,1)
SetTeamAsEnemy(2,2)
Keep in mind all your human players have to be spawned before this happens, otherwise they won't be able to spawn at all. It would probably be best to start a timer after the first human spawns to give the other humans time to spawn, then run this code and let the mayhem begin. In order to check for the winner, you could have a check in OnCharacterDeath which checks for alive players on both team 1 and 2 (GetNumTeamMembersAlive(team#)). If these added together equal one, then you have a winner and you give him victory and then the game restarts.

Also, if you want your AI to run around and kill people, stick this in your code.

Code: Select all

AddAIGoal(1, "deathmatch", 1000)
AddAIGoal(2, "deathmatch", 1000)

Re: TRON: THE GRID

Posted: Mon Dec 14, 2015 12:58 pm
by ForceMaster
Thanks friend!
Noobasaurus wrote:Keep in mind all your human players have to be spawned before this happens, otherwise they won't be able to spawn at all. It would probably be best to start a timer after the first human spawns to give the other humans time to spawn, then run this code and let the mayhem begin.
This goig to be a problem for a multiplayer map?, In this disc arena, you need 16 players, ONLY 16, no more, no less, otherwise some places can be found empty without opponent, because this arena work (with ZE anims) in this order:

Examples:

Code: Select all

[1]                                                   [ 9]
     [1]                                       [10]
[2]                                                   [10]
           [4]                           [12]
[3]                                                   [11]
     [4]                                       [12]
[4]                                                   [12]
                 [7]  [Winner]  [13]
[5]                                                   [13]
     [6]                                       [13]
[6]                                                   [14]
           [7]                           [13]
[7]                                                   [15]
     [7]                                       [16]
[8]                                                   [16]
Noobasaurus wrote:you could have a check in OnCharacterDeath which checks for alive players on both team 1 and 2
That lines can be used to get rounds working, when 8 players are alive then go to round 2, when 4 players are alive then go to round 3, when 2 players are alive then go to final round but every "box" of the arena will need anims to place the correct players in a duel. That is a VERY BIG number of variables!

Re: TRON: THE GRID

Posted: Mon Dec 14, 2015 1:16 pm
by Noobasaurus
ForceMaster wrote:This goig to be a problem for a multiplayer map?
It'll be more difficult for multiplayer. Instead of just starting it on a timer, you could check to see if there is an even number of players who are spawned. If not, then you can restart the timer and wait for more or just add one bot so that everyone has an opponent.

In singleplayer mode it'll be a lot easier to set up, since you don't have to wait for people.
ForceMaster wrote:That lines can be used to get rounds working, when 8 players are alive then go to round 2, when 4 players are alive then go to round 3, when 2 players are alive then go to final round but every "box" of the arena will need anims to place the correct players in a duel. That is a VERY BIG number of variables!
True, you'll have a lot of if statements, but it should work.

Re: TRON: THE GRID

Posted: Tue Dec 15, 2015 3:04 pm
by ForceMaster
I have another idea that maybe can work for both , single and multiplayer :

The map is loading , you choose from 16 command posts to spawn, each of the operating positions corresponding to a place in the tournament, once you spawn be within a region that uses a function via LUA that disables (or make it neutral) commandpost you chose, so that no other player can spawn with you . So there will be 16 regions with OnEnterRegión function which remove a command or make it neutral (as appropriate) . The next step will activate a mechanism Zero Editor animations that will force all players to get into the ascent capsule into place , and this mechanism will not be activated until 16 players are in place .

If the game have less than 16 players there is a timer (60 secs +/-) that enables AI spawn in the rest of positions, so, every player (human or bot) will have an oponent.

The questions here:

Can OnEnterRegión function works in Multiplayer?

Other stuff related: In the movie, gladiators stay in the "capsule" to fight, there is not a "bridge" to get melee combat, that is the reason why i will remove the bridge between capsules.

Edit:
Hidden/Spoiler:
I will need beta testers for this mod that can play online, if you like it, please PM me