Ok I know how to get Damage regions working but I don't understand the rates. Any of it. Could someone explain?
Thanks
Damage Regions
Moderator: Moderators
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
RE: Damage Regions
How is this?
Code: Select all
Damage Regions
Name Prefix : damage
Parameters : key=value, key matched to minimum number of characters
damagerate=<float> Damage per second applied to objects that enter the region
personscale=<float> Scales the damage if the object in the region is a person
animalscale=<float> Scales the damage if the object in the region is an animal
droidscale=<float> Scales the damage if the object in the region is a droid
vehiclescale=<float> Scales the damage if the object in the region is a vehicle
buildingscale=<float> Scales the damage if the object in the region is a building
buildingdeadscale=<float> Scales the damage if the object in the region is a dead building
buildingunbuiltscale=<float> Scales the damage if the object in the region is an undamaged building
Usage: Use box, cylinder, or sphere type.