Page 1 of 1

AI Paths/ Barriers/Weights attached to objects?

Posted: Sat Apr 01, 2006 11:39 pm
by Ace_Azzameen_5
Just curious as to how the AI don't jump into the lava on mustafar after the bridges are out. Learnig how to do this would get rid of a somewhat minor AI difficulty in my wip map.

Posted: Sat Apr 01, 2006 11:46 pm
by xwingguy
Here ya go, straight from the Mustafar script in the assets:

Code: Select all

function PlayAnimDrop()
      PauseAnimation("lava_bridge_raise");    
      RewindAnimation("lava_bridge_drop");
      PlayAnimation("lava_bridge_drop");
        
    -- prevent the AI from running across it
    BlockPlanningGraphArcs("Connection82");
    BlockPlanningGraphArcs("Connection83");
    EnableBarriers("Bridge");
    
end
-- CLOSE
function PlayAnimRise()
      PauseAnimation("lava_bridge_drop");
      RewindAnimation("lava_bridge_raise");
      PlayAnimation("lava_bridge_raise");
            

        -- allow the AI to run across it
    UnblockPlanningGraphArcs("Connection82");
    UnblockPlanningGraphArcs("Connection83");
    DisableBarriers("Bridge");
      
end