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SWBF1/XSI Question

Posted: Wed Jan 09, 2008 10:13 pm
by NovaBlast
I was wondering if it is possible to make things like, say, elevators and region-activated doors and stuff. This will probably be have to done in XSI right, as BF1 has no animation feature in zeroe editor... riiiight? So yah, I wanted to make a fort/war like map, so I wanted opening and closing doors, as well as elevators. Also, since I have to make the doors and elevators myself... I was wondering if there was a XSI ModTool 6.0 skinning/texturing/whatever you call it tutorial somewhere that i could get. Thanks!

Re: SWBF1/XSI Question

Posted: Thu Jan 10, 2008 12:43 am
by Teancum
Doors and things are possible, elevators aren't really. You can get them to work, but it's not feasible because the AI have no clue how to use them (they don't understand three dimensions)

Re: SWBF1/XSI Question

Posted: Tue Jan 29, 2008 5:45 pm
by t551
Elevators would work if you lay them along the planning graph, but the ai would continually run against the side wall.