GRR...Mod Tools Don't Know How To Count...

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SBF_Dann_Boeing
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GRR...Mod Tools Don't Know How To Count...

Post by SBF_Dann_Boeing »

Ok, i've had this sort of problem before, where I take a world1, odf, msh, etc. of a world i have made the that has stuff in it (in this case objects, and 14 cps in the eli layer), and paste it over the another world of the same three-letter code and munge, and when it munges, for some reason it still reads the old default cps from the world i pasted over as well as my new cps, and of course, there can only be a max of 16 cps, so it crashes. If i lower the cp count, the default cps show up. What can I do to get rid of these old default cps, when they are not in zeroedit?
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RE: GRR...Mod Tools Don

Post by Teancum »

Hunt for them in your .wld and .lyr files. Both of em should open in Notepad.
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RE: GRR...Mod Tools Don

Post by SBF_Dann_Boeing »

weren't there. I figured out tho why this happenned, is that when i replaced everything it wrote over the previous lyr file. what i should have done was take the old world1 folder out and then put the new one in.
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