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Weapon Reskin Error

Posted: Wed Jun 27, 2018 8:12 pm
by penguintuxedo401
Image

I am new to modding on SWBF2 and just learning how to do things. I tried something I figured would be an easy start, I tried re-skinning the regular blaster to Glistech's E-11d blaster. The only code in the odf's that I changed was in the imp_weap_inf_rifle.odf.

What I changed was the following:
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "imp_weap_inf_e11d.msh"

[Properties]
GeometryName = "imp_weap_inf_e11d"
HighResGeometry = "imp_weap_inf_e11d"
OrdnanceName = "imp_weap_inf_rifle_ord"
FirePointName = "hp_fire"


from:
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "imp_weap_inf_rifle.msh"

[Properties]
GeometryName = "imp_weap_inf_rifle"
HighResGeometry = "imp_weap_inf_rifle"
OrdnanceName = "imp_weap_inf_rifle_ord"
FirePointName = "hp_fire"


I'm sure it's just something I am unaware of yet, or just missed. If you need more info please let me know.

Thanks!

Re: Weapon Reskin Error

Posted: Thu Jun 28, 2018 5:03 am
by Marth8880
Sorry, what's the problem exactly? If it's the floating weapon icon, that can be fixed with this fix: http://www.gametoast.com/viewtopic.php?f=64&t=9703

Welcome to Gametoast, by the way! 8D