need help with mod tools and zero editor

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MercuryNoodles
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Re: need help with mod tools and zero editor

Post by MercuryNoodles »

We'll need an error log to deal with that. Many things can crash the game, so we need a way to narrow down the possibilities.
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Re: need help with mod tools and zero editor

Post by jedimaster745 »

ok, i got everything working. normally i would think it best to lock this topic, but JUST in case i come across another problem, ill keep it unlocked. oh, and does anyone know how to screw with the settings so like, troopers can have infinite stamina or jet troopers can have infinite jet fuel?
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Re: need help with mod tools and zero editor

Post by jedimaster745 »

ok, just one more question and i'll be fully content...what is/how do you use a terrain cutter? this might be a nooby question but none of the other forums(that i found) or the readmes in the mod tools thing really explained this. im guesing its used to make hills and mountains and stuff, right? but anyways, please tell me where it is found/what it is used for/how to work it. :(
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Re: need help with mod tools and zero editor

Post by MercuryNoodles »

Terrain cutters do just that. They cut a hole in the terrain, which is convenient for making tunnels inside hills, and the like. Usually, these are embedded in a msh, like the Hoth tunnel entrance. I believe FragMe! made some standalone terrain cutters, so use the following thread to locate them, or try the released assets subforum.

http://www.gametoast.com/forums/viewtop ... =35&t=7694
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jedimaster745
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Re: need help with mod tools and zero editor

Post by jedimaster745 »

ok, so terrain cutters cut through mountains and stuff, but how do u make mountains? cuz i never really see a "mountain" msh or odf file, and my maps end up having the looks of a platform floating in space :( or can terrain cutters also make mountains?
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Re: need help with mod tools and zero editor

Post by Frisbeetarian »

You use Zeroeditor height controls to make "mountains and stuff." See here.
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Re: need help with mod tools and zero editor

Post by YTGTangerine »

Frisbeetarian wrote:You use Zeroeditor height controls to make "mountains and stuff." See here.
Exactly. Just change the Foreground and background bars in ZE to however high you want your "mountain", hit enter and go off creating the Himalayas of SWBF2.
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Re: need help with mod tools and zero editor

Post by Teancum »

Errr... All of this stuff is covered in the docs that come with the tools. You just have to read them.
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Re: need help with mod tools and zero editor

Post by jedimaster745 »

well, sorry if its in the documentation...i read it and re-read it, but i dont recall ever seeing something about mountains...but thanks though.
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Re: need help with mod tools and zero editor

Post by warofchaos »

jedimaster745 wrote:wait, never mind, i got it working...but for some reason the objects STILL wont show :runaway: the colors i put on the mpa show, but none of the objects. *sigh* wow i have a lot of questions.
that thing happends at me to.
how to fix that because i dont understand it really

i placed everything in the /modid/worlds/modid folder
then placed them in my map again but they didnt showed up when i was playing the map
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Re: need help with mod tools and zero editor

Post by DarthD.U.C.K. »

did you make an msh and odf folder in the data_XXX/worlds/data_XXX/ folder?
if you dont understand the docs, look onto the shipped map's assets
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Re: need help with mod tools and zero editor

Post by warofchaos »

yes i placed them there.
whit the files from the healt droid and the ammo droid im them.
then i placed the droids.
but they still dont show up.


Edit
okey
i started an new map called zzz
i munged it all also in the data_zzz/_build
so how do i start now.....
maybe i did something wrong last time.
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Re: need help with mod tools and zero editor

Post by DarthD.U.C.K. »

so you had the ammodroids .odf in the odf folder and its .msh and .tga in the mesh folder?
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jedimaster745
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Re: need help with mod tools and zero editor

Post by jedimaster745 »

how come when i add turrets, none of them show up during gameplay? maybe i added them wrong, but what i did was import them to my mod from Data_***\sides\tur\ is there something else necessary for them to work?
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Re: need help with mod tools and zero editor

Post by DarthD.U.C.K. »

you have to load the turrets in the lua
its stored in dataXXX/Common/Scripts/XXX
then open the lua you want (XXXc is clonewars, XXXg is galactic civil war,
_con is conquest, _eli is heroassault...)
and browse to the

Code: Select all

ReadDataFile("SIDE\\tur.lvl",
                "tur_bldg_chaingun_roof",
                "tur_weap_built_gunturret")             
part and anter the name of the turret
if you placed the geonosisturret in your map
then change the entry above to this:

Code: Select all

ReadDataFile("SIDE\\tur.lvl",
                "tur_bldg_chaingun_roof",
                "tur_weap_built_gunturret",
		"tur_bldg_geoturret")             
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Re: need help with mod tools and zero editor

Post by warofchaos »

DarthD.U.C.K. wrote:so you had the ammodroids .odf in the odf folder and its .msh and .tga in the mesh folder?
so in need to make an mesh folder at the same place and put in the .msh and .tga from the droid in there?


Edit
can u maybe give me a lill overview of what maps i need to copy to where
when i just munged it all.
and what has to be in the maps
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Re: need help with mod tools and zero editor

Post by DarthD.U.C.K. »

warofchaos wrote:so in need to make an mesh folder at the same place and put in the .msh and .tga from the droid in there?
yes, thats it otherwise it wont work
the .msh is the model, the thing you see ingame, if you just place properties (odf) with their physical appearence missing, its logical that you wont see anything
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Re: need help with mod tools and zero editor

Post by warofchaos »

they still dont show up in my map
i putted them in my map whit ZE
the .tga and .msh files and in the mesh map
and the odf in the odf folder
something more i need to do to make them show?
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Re: need help with mod tools and zero editor

Post by DarthD.U.C.K. »

what do you mean with meshmap?
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Re: need help with mod tools and zero editor

Post by warofchaos »

mesh folder then
you know where the .msh and .tga must be in


Edit
http://maico-spiering.magix.net/
a few pictures where i placed my stuff i i did something wrong plz say it
click on "mijn hobby"
that where they are
and then in the upper right corner to make the size bigger

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