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Custom Era for Non Stock Map?

Posted: Thu Apr 27, 2017 1:30 pm
by modmaster13
Hey guys, so I'm trying to add my own custom Clone War Era mod to my own Rhen Var Harbor conversion, but I'm having some problems getting it to work. I think I'm messing up in the addme for my mod project but I could be wrong.

My addme file:
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end


--insert the new gamemodes or maps here for pre-existing maps:
AddNewGameModes(sp_missionselect_listbox_contents,
"end1%s_%s",
{era_a = 1, mode_con_a = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"geo1%s_%s",
{era_a = 1, mode_con_a = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"hot1%s_%s",
{era_a = 1, mode_con_a = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"kas2%s_%s",
{era_a = 1, mode_con_a = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"myg1%s_%s",
{era_a = 1, mode_con_a = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"tat2%s_%s",
{era_a = 1, mode_con_a = 1,})
AddNewGameModes(sp_missionselect_listbox_contents,
"yav1%s_%s",
{era_a = 1, mode_con_a = 1,})

--insert totally new maps here:
local sp_n = 0
local mp_n = 0

sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "RVH%s_%s", era_a = 1, mode_con_a = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("END1","end1a_con",4)
AddDownloadableContent("GEO1","geo1a_con",4)
AddDownloadableContent("GEO1","hot1a_con",4)
AddDownloadableContent("GEO1","kas2a_con",4)
AddDownloadableContent("MYG1","myg1a_con",4)
AddDownloadableContent("YAV1","tat2a_con",4)
AddDownloadableContent("YAV1","yav1a_con",4)
AddDownloadableContent("RVH","RVHa_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\MOD\\data\\_LVL_PC\\core.lvl")
When I launch BF2, the map "Rhen Var Harbor is listed twice for some reason under the map selection, when I go to select conquest and my era mod, the match gets added to the playlist twice. I can load up the game and select my units, but I can't spawn in. If someone could please help me with this, I would really appreciate it. Thank you.