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Clone Commando does not show up ingame (SOLVED)

Posted: Tue Aug 05, 2008 5:43 am
by computergeek
I downloaded Revan's Clone Commando, and tried to put it in my map
I did everything right, but it will not show up ingame
lua
Hidden/Spoiler:
function ScriptInit()

ReadDataFile("dc:Load\\common.lvl")

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(300)
SetMaxPlayerFlyHeight (300)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\cars.lvl",
"camry",
"explorer")
ReadDataFile("dc:SIDE\\CCF.lvl",
"rep_inf_clone_commando")
ReadDataFile("dc:SIDE\\dwarfspider.lvl",
"cis_walk_dwarfspider")
ReadDataFile("dc:SIDE\\gar.lvl",
"gar_inf_soldier",
"gar_inf_temple_vanguard",
"gar_inf_pilot",
"gar_inf_temple_soldier",
"gar_inf_vanguard")
ReadDataFile("dc:SIDE\\vehicles.lvl",
"all_fly_bwing",
"all_fly_falcon",
"all_fly_virago",
"rep_fly_naboo_starfighter_sc",
"bes_fly_cloudcar",
"all_fly_moldycrow",
"all_hover_hovernaut",
"imp_fly_tiephantom",
"all_fly_kwing",
"rep_fly_v19",
"rep_fly_obiwanstarfighter")
ReadDataFile("dc:SIDE\\all.lvl",
"all_fly_snowspeeder",
"all_fly_xwing_sc",
"all_fly_awing",
"all_fly_ywing_sc",
"all_hover_bos_combatspeeder")
ReadDataFile("dc:SIDE\\imp.lvl",
"imp_walk_atat",
"imp_fly_tiefighter_sc",
"imp_walk_atst_jungle",
"imp_fly_tieinterceptor",
"imp_fly_trooptrans",
"imp_fly_tiebomber_sc",
"imp_hover_fightertank",
"imp_hero_bobafett",
"imp_hover_speederbike")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder",
"rep_fly_arc170fighter_sc",
"rep_fly_jedifighter_sc",
"rep_fly_gunship",
"rep_fly_vwing",
"rep_walk_oneman_atst",
"rep_inf_ep3_marine",
"rep_walk_atte")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat",
"cis_fly_droidfighter_sc",
"cis_fly_tridroidfighter",
"cis_fly_greviousfighter",
"cis_fly_maf",
"cis_fly_droidgunship",
"cis_tread_hailfire",
"cis_tread_snailtank",
"cis_walk_spider",
"cis_hover_mtt")


ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 200,
reinforcements = 500,
soldier = { "rep_inf_clone_commando",15, 100},
assault = { "rep_inf_ep3_rocketeer",10, 15},
engineer = { "rep_inf_ep3_engineer",10, 15},
sniper = { "rep_inf_ep3_sniper",10, 15},
officer = {"rep_inf_ep3_officer",10, 15},
special = { "rep_inf_ep3_jettrooper",10, 15},

},
cis = {
team = CIS,
units = 200,
reinforcements = 500,
soldier = { "cis_inf_rifleman",15, 100},
assault = { "cis_inf_rocketeer",10, 15},
engineer = { "cis_inf_engineer",10, 15},
sniper = { "cis_inf_sniper",10, 15},
officer = {"cis_inf_officer",10, 15},
special = { "cis_inf_droideka",10, 15},
}
}
BFront 2 log
Hidden/Spoiler:
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:Load\common.lvl

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\cars.lvl

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_clone_commando in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DTM\Data\_lvl_pc\SIDE\CCF.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\CCF.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk gar_inf_pilot in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\DTM\Data\_lvl_pc\SIDE\gar.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\gar.lvl
The side name is CCF, and the side has no reqs

Re: Clone Commando does not show up ingame

Posted: Tue Aug 05, 2008 5:46 am
by Aman/Pinguin
computergeek wrote:and the side has no reqs
You just named the problem. :?

Re: Clone Commando does not show up ingame (solved)

Posted: Tue Aug 05, 2008 5:48 am
by computergeek
ok, I thought so
Let me make some, and I'll see if it works
*Edit*
My map crashes now
I don't see anything that wasnt already in the Bfront2 log
*Edit 2*
oops, I forgot to run the diagnostic
Bfront2.log
Hidden/Spoiler:
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:Load\common.lvl

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\cars.lvl

Message Severity: 3
.\Source\Entity.cpp(218)
Entity base class "rep_inf_default" not found
*Edit 3*
It works now, this can be locked