Thats would be.... err.. Random?
Clone Remnant: Rise
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NullCommando
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Re: Clone Remnant: Rise
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Grev
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Re: Clone Remnant: Rise
I mean random wiht the pools of lava around.
ZE screen tommorow. Also, Im adding the neimodian as the CIS engineer...
ZE screen tommorow. Also, Im adding the neimodian as the CIS engineer...
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SilvaDalek
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Re: Clone Remnant: Rise
Did I hear someone needs skinning!!!!
I'm in.
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Grev
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Re: Clone Remnant: Rise
I may ask you for skinning help, but I think Im good for it. If i Need it though!
I added 2 cps inbetween the starting cps that are uncaptured, and 2 behind the battlefield that lead to an uncaptured one. So never, will the bettlefield be empty for you. I may however, remover the extra back sp, if the AI dies too much.
EDIT
TA DA: (Again) These are the newest skins. Im keeping the trooper, as for the others, I will try to make less painty.




Comments anyone?
I added 2 cps inbetween the starting cps that are uncaptured, and 2 behind the battlefield that lead to an uncaptured one. So never, will the bettlefield be empty for you. I may however, remover the extra back sp, if the AI dies too much.
EDIT
TA DA: (Again) These are the newest skins. Im keeping the trooper, as for the others, I will try to make less painty.
Comments anyone?
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MandeRek
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Re: Clone Remnant: Rise
Quite nice.. Looks okay. One question; sorry if it is already answered, but for what map are those?
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JPI Dictator4life
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Re: Clone Remnant: Rise
They're cool, but there's one thing I don't like, the troops. There were no heavy or sniper troops, there were only original clones, engineers, and the special classes. Snipers are really airborn troopers, and heavy troops are marine troops. But I love that kind of green there. It's awesome.
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Grev
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Re: Clone Remnant: Rise
What face mask thing?
Thanks for the comments! More naboo screens today! Im gonna add some vehicles to the map, some flyers, and tanks for the CIS. The empire already has 2 tanks, Ill look around for more tank placement places.
EDIT1
Well, tis isn't movie realistic althoug in my first map attampt, I made the snipers paratroopers. I may do that now. And mandarek, this is the clone remnant, these skins will be in all these 3 maps.... Next mappack, the skins and sides will change dramatically.
As for the skin qualtiy.. What needs to be changed?
EDIT2
Here are some new naboo screens:
I added the rocket chaingun, but somehow, the cis still does very wel, infact it won with me playing rep most of the game, so enjoy!





Comments?
Thanks for the comments! More naboo screens today! Im gonna add some vehicles to the map, some flyers, and tanks for the CIS. The empire already has 2 tanks, Ill look around for more tank placement places.
EDIT1
Well, tis isn't movie realistic althoug in my first map attampt, I made the snipers paratroopers. I may do that now. And mandarek, this is the clone remnant, these skins will be in all these 3 maps.... Next mappack, the skins and sides will change dramatically.
As for the skin qualtiy.. What needs to be changed?
EDIT2
Here are some new naboo screens:
I added the rocket chaingun, but somehow, the cis still does very wel, infact it won with me playing rep most of the game, so enjoy!
Comments?
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JPI Dictator4life
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Re: Clone Remnant: Rise
Awesome! Can't wait for this to come out!
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Grev
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Re: Clone Remnant: Rise
Thanks! Thats just about it for the republic, Now I have to work on the CIS....
I may give the darktrooper a saber with the mortar launcher geometry, so he will have it as a melee weapon...
EDIT
ok, new updates, screens later. Im making the tatooine map much smaller, so the fighting is canyons and on the crashed ship.
Naboo beta will be released when I add 2 more cps, so the fighting isnt as laggy and ginormous in 1 area.
Mustafar also needs 2cps till beta.
I may give the darktrooper a saber with the mortar launcher geometry, so he will have it as a melee weapon...
EDIT
ok, new updates, screens later. Im making the tatooine map much smaller, so the fighting is canyons and on the crashed ship.
Naboo beta will be released when I add 2 more cps, so the fighting isnt as laggy and ginormous in 1 area.
Mustafar also needs 2cps till beta.
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JPI Dictator4life
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Re: Clone Remnant: Rise
Oh god...please don't tell me your putting limits on the map? I hate that! I prefer to explore the whole place. Limits don't let me do that. However, the maps are still going for high 8s and 9s!
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Grev
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Re: Clone Remnant: Rise
Dont worry, Im getting rid of all around, so you wont miss a thing.
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JPI Dictator4life
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Re: Clone Remnant: Rise
*phew!*
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Grev
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Re: Clone Remnant: Rise
The naboo beta is out on filefront. Check it out and tell me what you think.
EDIT
Ok, here is the final side layout: No wepoans yet, weapons tba later.
Trooper: Rep: Stormy CIS: B2
Pilot (Special Vehicles Unit.. SVU lol): Rep: Imp Pilot CIS: Droid Pilot
Heavy: Rep: Stormy Heavy CIS: B1
Engineer: Rep: Rep Eng. CIS: B1
Sniper: Rep: Imperial Snpr CIS: B1
Medic: Rep: Republic Snpr CIS: B1
Support: Rep: Darktrooper CIS: Droideka
Commander: Rep: Clone Commander CIS: IG100 MagnaGuard
EDIT
Ok, here is the final side layout: No wepoans yet, weapons tba later.
Trooper: Rep: Stormy CIS: B2
Pilot (Special Vehicles Unit.. SVU lol): Rep: Imp Pilot CIS: Droid Pilot
Heavy: Rep: Stormy Heavy CIS: B1
Engineer: Rep: Rep Eng. CIS: B1
Sniper: Rep: Imperial Snpr CIS: B1
Medic: Rep: Republic Snpr CIS: B1
Support: Rep: Darktrooper CIS: Droideka
Commander: Rep: Clone Commander CIS: IG100 MagnaGuard
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JPI Dictator4life
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Re: Clone Remnant: Rise
Neat. Any descriptions of what they look like or pictures?
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Grev
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NullCommando
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Re: Clone Remnant: Rise
I'm liking the Stormtrooper 
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Grev
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Re: Clone Remnant: Rise
THanks! I was trying to get it dark like your talay trooper, but wanted some of my own spin to it, so I added the green design and the dark stomach.
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woner11
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Re: Clone Remnant: Rise
I love the rocketeers skin and all the face mask things. :vader2:
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JPI Dictator4life
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Re: Clone Remnant: Rise
So far so good. Keep up the good work!
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woner11
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Re: Clone Remnant: Rise
The goggles/ black screen that they look through looks different to me.Grev wrote:What face mask thing?
