You guessed it, my good sir! Here, have a map post as a prize.
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PRISON ISLAND: WHITE JUNGLE
In the White Jungle level, the player takes control of Shadow the Hedgehog as he blitzes through the lush jungle of Prison Island against the clock! I've attempted to create a battling environment similar to the platforms of that level with this map.
Here are some overview images:
Closeup shots of some action!
Lastly, a picture of one of my favorite tactics:
Although the map takes place on an isolated platform, the battle weaves through tunnels into the tree and trenchlike surroundings. Gameplay feels a bit more open due to the vantage points, although cover is all around. Will you attack through the tunnels, or flank the enemy across the network of obstacles? With both Conquest and 2-flag CTF, Prison Island aims to provide a misty jungle arena for the player to show off his strategies.
Credits:
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- Pandemic and LucasArts
- Gandalf / SirParsifal: Helpful comments and ideas during development.
- Gametoast.com: Support and motivation!
- SEGA and SONIC TEAM for making such a great game!
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What a fun map to make. It was a real toss-up between Green Forest and White Jungle, but in the end, the potential for White Jungle's neat platforms and torch look won me over. I'd say the map is at least 80% done. My big things to-do here are adding foliage and some more effects, and possible some more giant trees off in the distance. The sky and background, as I mentioned before, were a real challenge. Look at this screenshot from the original level to see what I mean:
Granted, that's an extreme example, as the player's view is often blocked by walls or focused ahead. But it does serve to show the trouble I had trying to make a decent environment to surround this platform!
So, any comments, questions, compliments!? Hopefully there are some people enjoying these updates! I know I am. And, per tradition, the hint about the next map!
I hope you don't harbor any dislike for my favorite Sonic level in the game!