Droideka cannons query.

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Noxious
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Droideka cannons query.

Post by Noxious »

Hi all. So I've had the sudden urge to mod BF1 again recently, and one of the things I usually tackle first is the Destroyer Droid. One thing I've never been able to tackle correctly is the weapon, because the game fires one laser burst (or 2 with salvo, one from each arm simultaneously), but never two from the left arm, then two from the right, like the movies and such.

Now, I had a brainfart 2 minutes ago, and thought about using ShotPatternCount and ShotPatternPitchYaw to manually position the additional lasers on each arm. Before I spend the next 3 hours trying to get it perfect, is this doable? I know the Tri-Shot for the SBattle Droid uses ShotPatternCount and ShotPatternPitchYaw to position it's lasers, so maybe it's doable.

Thanks in advance.

Also, a quick note to any admins or mods about, emailing passwords to people upon signup in plaintext is just bad form :P
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Re: Droideka cannons query.

Post by -_- »

Yes, it is doable.
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EA711
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Re: Droideka cannons query.

Post by EA711 »

or you could emualate it like in BFX, they widened the laser and made a new laser texture with two lasers on it. I heard something about shot patterns, I don't know if you can make your own.
Noxious
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Re: Droideka cannons query.

Post by Noxious »

Adding a new texture is a little beyond what I want to do in my own personal mod at the mo, not to mention above my abilities.

Next stupid question, how is ShotPatternPitchYaw handled? Are the co-ords from the centre of the model, or are they modifications to the already existing shot? So would 0.0 -5.0 be to the right of the left blaster, or inside one of it's kneecaps?

Now that you mention it, a new texture probably *is* easier.
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Re: Droideka cannons query.

Post by -_- »

Pitch (up,down) Yaw (left, right)

Look at the bowcaster .odf as a reference, it's a lot easier to understand.
Noxious
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Re: Droideka cannons query.

Post by Noxious »

With some limited success, I can now get 4 shots to shoot semi-realistically. My only gripes are I can't seem to get the firing speed to something balanced and realistic, without it turning into a laser spam machine, and that the secondary bolt seems to originate from the same barrel and follow the original shot almost parallel.

Heres what I have so far:

SalvoCount = "2"
ShotsPerSalvo = "4"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

ShotPatternCount = 4
ShotPatternPitchYaw = "0.0 -0.11" //Left hand,
ShotPatternPitchYaw = "0.0 -0.20" //Right hand
ShotPatternPitchYaw = "0.0 0.11" //Left hand
ShotPatternPitchYaw = "0.0 0.20" //Right hand

Might be the Pitch settings, I'll test that out.
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EA711
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Re: Droideka cannons query.

Post by EA711 »

I found a shot delay of 0.17 is good.
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