Vehicle Sounds List
Posted: Tue Aug 15, 2006 3:07 pm
I think it would be a good idea and it could save alot of time in us mappers/modders made a list of all the gibberish that needs to go into the SFX file for an era.
For example, by adding this to your XXXcw.SFX you will now have sounds for an ATTE.
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
// ATTE Weapons -----------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav wpn_ATTE_trtBlaster_fire -resample ps2 12000
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav wpn_ATTE_frontBlaster_fire -resample ps2 18000
#endifplatform ps2
//-----------------------------------------------------------------------------------------------
I just think it would be smart to do, or if would be great if someone made a SFX for all the vehicle sounds, but I'm not sure if there would be any reprocussions?
For example, by adding this to your XXXcw.SFX you will now have sounds for an ATTE.
// AT Walker Footsteps XBOX and PC ATTE ATAT ATST
#ifplatform xbox pc
..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low01.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 16000 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
// ATTE Weapons -----------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav wpn_ATTE_trtBlaster_fire -resample ps2 12000
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav wpn_ATTE_frontBlaster_fire -resample ps2 18000
#endifplatform ps2
//-----------------------------------------------------------------------------------------------
I just think it would be smart to do, or if would be great if someone made a SFX for all the vehicle sounds, but I'm not sure if there would be any reprocussions?