Toboggan Possible?
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MileHighGuy
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Toboggan Possible?
Remember in BF1 when you went prone you could slide down steep hills like you were sledding? Is it possible to recreate that with a vehicle? Or at all?
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Marth8880
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Re: Toboggan Possible?
You know, that actually might be possible with a hover vehicle.
http://www.secretsociety.com/forum/down ... mented.txt
Specifically these parameters:
Specifically these parameters:
SetAltitude = 0.5 // Sets the default hover altitude
GravityScale = 4.0 // Sets the mass of the vehicle
LiftSpring = 4.0 // Sets the spring in the hover
LiftDamp = 3.0 // Sets the cushion of the spring on subsequent bounces
Acceleration = 5.25 // Sets the rate of acceleration m/s
Deceleration = 7.0 // Sets the rate of decelleration m/s
Traction = 20.0 // Sets the percent to decrease acceleration rate when starting from zero
ForwardSpeed = 12.0 // Sets the maxspeed m/s
ReverseSpeed = 10.0 // Sets the max reverse speed m/s
StrafeSpeed = 4.5 // Sets the max strafe speed m/s
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MileHighGuy
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Re: Toboggan Possible?
cool! im making a proof of concept map now.. how do you suggest i change those?
EDIT: Also, how do you suggest i keep the vehicle perpendicular to the ground at all times? I thought it was levelspring and leveldamp but I'm not getting anywhere with those..
EDIT: Also, how do you suggest i keep the vehicle perpendicular to the ground at all times? I thought it was levelspring and leveldamp but I'm not getting anywhere with those..
Last edited by MileHighGuy on Sun Oct 19, 2014 6:27 pm, edited 1 time in total.
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Marth8880
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Re: Toboggan Possible?
Probably lower GravityScale to around 1.0, Traction to 1.0 or 0.0 or something, Deceleration to 0.0, ReverseSpeed to 0.0, and...yeah, that should be a good starting point. 
Would probably be best to use BARC or Speederbike ODF and model as template.
Would probably be best to use BARC or Speederbike ODF and model as template.
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MileHighGuy
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Re: Toboggan Possible?
WOW.. something cool happened.. I will upload a video soon!
EDIT: here is the video:
http://social.xfire.com/video/62dded
sorry for the music.. I'm on an 80s stint.. and it just fit so well..
EDIT: here is the odf of that "glider" for those interested
EDIT: here is the video:
http://social.xfire.com/video/62dded
sorry for the music.. I'm on an 80s stint.. and it just fit so well..
EDIT: here is the odf of that "glider" for those interested
Hidden/Spoiler:
Last edited by MileHighGuy on Sun Oct 19, 2014 7:47 pm, edited 1 time in total.
- commanderawesome
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Re: Toboggan Possible?
HAHAHAHA! That music is perfect.
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Marth8880
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Re: Toboggan Possible?
Sweet! Hmm. You might actually wanna make the GravityScale higher then in that case... Try a value of 20.0 or so. 
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MileHighGuy
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Re: Toboggan Possible?
thats better.. although the vehicle sinks in to the ground... and is horizontal the whole way down.. is there any way to make it tilt forward like a normal sled (and not bob back and forth?)
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Marth8880
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Re: Toboggan Possible?
Try raising SetAltitude and GravityScale.
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MileHighGuy
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Re: Toboggan Possible?
can anyone define these?
I'm still struggling to get the angle of the vehicle to NOT level out at certain inclines
EDIT: also thisVelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 2.5
OmegaZSpring = 5.0
OmegaZDamp = 1.8
maybe a general definition of omega in this context would helpBodyOmegaXSpringFactor
I'm still struggling to get the angle of the vehicle to NOT level out at certain inclines
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Marth8880
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Re: Toboggan Possible?
This should help somewhat: viewtopic.php?p=483228#p483228
re: omega, These should help:
http://en.wikipedia.org/wiki/Angular_velocity
https://www.boundless.com/physics/textb ... -321-6953/
http://en.wikipedia.org/wiki/Lambert_W_function
re: omega, These should help:
http://en.wikipedia.org/wiki/Angular_velocity
https://www.boundless.com/physics/textb ... -321-6953/
http://en.wikipedia.org/wiki/Lambert_W_function
