Battlefront Extreme 2.1 *** 2.2 OUT, PLZ LOCK ***

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Mace Windu
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Re: Battlefront Extreme 2.1

Post by Mace Windu »

tylerman29 wrote:that has nothing to do with this mod ..those are conversion pack maps so cant help ya

got it anyway :funny2: you were right it had to do with convo pack and now all is working fine :D
ty for the tipe
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Re: Battlefront Extreme 2.1

Post by H_BOMB »

delta 47 wrote:That's a shame I hope you can fix it, anyway for the mode problem could you just lower the amount of points to unlock units?
Yeah and then it will be less of a hassle to play as the cool units.
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Re: Battlefront Extreme 2.1

Post by Guest »

H_BOMB wrote:
delta 47 wrote:That's a shame I hope you can fix it, anyway for the mode problem could you just lower the amount of points to unlock units?
Yeah and then it will be less of a hassle to play as the cool units.
good idea, by the time you unlock all the "cool units" there isnt much time left to try them all out
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

I'm not going to lower any points. If anything, the battles will be longer, because there's less AI on the field at any given time. Besides, Conversion Pack uses the same point system, it seems to work out nicely.
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clonetrooper221
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Re: Battlefront Extreme 2.1

Post by clonetrooper221 »

is the next bfx out yet?i really wana play it
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Delta 47
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Re: Battlefront Extreme 2.1

Post by Delta 47 »

clonetrooper221 wrote:is the next bfx out yet?i really wana play it
Do you see a new release topic?
Hidden/Spoiler:
[quote="ARC_Commander"]I'm in the stages of finishing up the project - next release will be the final.[/quote]
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Re: Battlefront Extreme 2.1

Post by Skipper 24 »

With this and the convo pack BFII will be like the BF we never had... but should have done!
tylerman29
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Re: Battlefront Extreme 2.1

Post by tylerman29 »

i may not get the new version since the ai count is being lowered i love huge battles.
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Re: Battlefront Extreme 2.1

Post by Rawk_Flare »

I think I'll wait for the next version because I don't want to download all that stuff :(
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Re: Battlefront Extreme 2.1

Post by Fluffy_the_ic »

tylerman29 wrote:i may not get the new version since the ai count is being lowered i love huge battles.
You can still reaise the AI back up... Besides, there's gonna be hero assault. And CTF. And XL(huge battle). And the other Convo pack modes as well, just BFX'd. I know that XL's not on every map, but some maps (and PCs) can't handle huge battles. Like Couruscant or Kamino.
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

You do realize that the AI count is only going down by about 8 units on most maps. And for the other ones, (i.e. the huge ones), the AI counts are staying the same.

The huge maps will also get an Uber mode for online play - same AI count as the old Uber, just 2x reinforcements so battles last longer.

As far as Conversion Pack goes - I've decided that I will make an "expansion pack" for BFX, (once Teancum or Maveritchell sends me the mission files) with new heroes and the like. (Fisto, Desann, etc.) That way, if you don't have Conversion Pack, you don't end up with missing hero meshes. It'll be called...
Hidden/Spoiler:
Conversion Pack TO THE MAXXXXX!!!

Just kidding. Conversion Pack Extreme would fit the naming convention nicely, and would make a simple addon folder name. (CPX.)
That being said, I've fixed up pretty much everything I can find in this BFX version. Which means that BFX 2.2 will be out once 1.9.1 is released on GT. (Due to a top-secret agreement with Maveritchell.)
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Re: Battlefront Extreme 2.1

Post by H_BOMB »

Ooh! Thats good to hear. And Desann's going to be in there? Interesting. Looking forward to the release of possibly my favorite mod ever. :runaway:
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Re: Battlefront Extreme 2.1

Post by Maveritchell »

ARC_Commander wrote:(once Teancum or Maveritchell sends me the mission files) ... Which means that BFX 2.2 will be out once 1.9.1 is released on GT.
What exactly do you need? I'm not sure what scripts you have created, what individual mission .reqs you have, and what the state of your mission.req file is. Let me know, and I'll do my best to get you what you need.

And there actually isn't going to be a 1.9.1 release, the next release is going to just be 2.0 final (although the timetable remains the same).
tylerman29
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Re: Battlefront Extreme 2.1

Post by tylerman29 »

wow .... thats cool... :shock:

p.s. if its only 8 then im fine ill dload!!! congrats arc on 2.2! :thumbs:
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Re: Battlefront Extreme 2.1

Post by jawajuice »

I can't believe I haven't noticed this, but the phoenix 1.8.4 is actually a patch of a patch...
I think, (scratching head)... :funny2:

Oh hey man, Where do I place the files for the Phoenix 1.8.4?
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Re: Battlefront Extreme 2.1

Post by H_BOMB »

You put the LOAD files in da LOAD file in LVL_PC. And the SIDE files in the SIDE file. And the shell.lvl just goes in LVL_PC.
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Re: Battlefront Extreme 2.1

Post by jawajuice »

Thank you,
Much appriechiated
:D
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

I've added another hero to the Imperials - Darth Vader's apprentice from TFU:

Image

Probably the most time-consuming reskin I've ever done, but it sure was worth it.
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Re: Battlefront Extreme 2.1

Post by woner11 »

I would give him the upside down lightsaber I beleive Mav made.
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Re: Battlefront Extreme 2.1

Post by Hebes24 »

Indeed. A Backhand saber on him would be absolutely awesome.
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