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Bacta Dispenser doesn't wanna give more health

Posted: Fri Nov 06, 2009 12:20 pm
by [Skirata]Darman[M]
Hey GT, I tried for days to script in odf that the bacta dispenser give me more health but it doesn't work. I changed nearly every number and all scrpts that belong to it. Is there any special number I have to change?

Altenative: Does anybody now how to make a "bacta injection" as weapon. You press fire and it gives you some health without dropping a box of bacta?

Another question: I placed some turrets from space assets which reactivate from self after a while. Does someone know how to change this so that they don't reactivate?

NEED HELP! Thanks :D

Re: Bacta Dispenser doesn't wanna give more health

Posted: Fri Nov 06, 2009 12:46 pm
by DarthD.U.C.K.
yes, make a weapon with nagetive damage, a bacta "dispenser" (im imagining this thing from RC) would be a turret then with a negative damage weapon

Re: Bacta Dispenser doesn't wanna give more health

Posted: Fri Nov 06, 2009 12:53 pm
by [Skirata]Darman[M]
But then I always have to activate "team damage" in options, or not?
And also most weapons shoot straight and not at yourself.

Re: Bacta Dispenser doesn't wanna give more health

Posted: Fri Nov 06, 2009 3:21 pm
by DarthD.U.C.K.
yes, thats right

you want to heal yourself? id try using a buff then

Re: Bacta Dispenser doesn't wanna give more health

Posted: Fri Nov 06, 2009 5:30 pm
by eliminator
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "repair"

[Properties]

Discharge = "small_smoke_effect"


RoundsPerClip = "1"
ReloadTime = "2.0"
HeatRecoverRate = "0.0"
HeatThreshold = "0.0"

AnimationBank = "tool"
FirePointName = "hp_fire"

ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.0"

TargetEnemy = "0"
TargetNeutral = "0"
TargetFriendly = "1"

TargetPerson = "1"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "0"
TargetMine = "0"

LockOnRange = 4.0
LockOnAngle = 90.0

VehicleHealth = 200
BuildingHealth = 100
BuildingBuild = 50
BuildingRebuild = 50
PowerupDelay = "1.0" //<delay time, default 0.5>
SoldierHealth = "200.0" //<health to add, default 0.0>
only change somethings eg

Code: Select all

RoundsPerClip           = "1"
ReloadTime              = "2.0"