some questions

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cloneknight
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some questions

Post by cloneknight »

1-how do i make it so the AI can play as the heros?

2-there are some turrents (all of the mortar and chaingun) that make my map crash when i put them in game. i think it has something to do with the ammo?

3-how do i link turrents to the cp? (who controls it)

4-how do i add ammo and health droids?(please tell me all the file names and yhere to find them please, and what layer in ZE do i have to be in?)

please help. :(
Syth
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RE: some questions

Post by Syth »

1- Theres a script thing you can DL by Archer01, somewhere in the released thread. You could search it.

2- Not enough info

3- no idea

4- In zero editor, browse to data_XXX\Common\odfs and then in it theres the droids, you dont have to place any of their files in your worlds folder. Theres no particular layer, but it would be smart to make a new layer for the droids and what not.
Last edited by Syth on Wed Apr 04, 2007 10:01 pm, edited 1 time in total.
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AceMastermind
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Add turrets from vehicle spawns

Post by AceMastermind »

cloneknight wrote:3-how do i link turrents to the cp? (who controls it)
Basically follow the same procedure as you would for spawning a vehicle within a control region.
Place a vehicle spawn in ZE and assign it to a CP, then type the name of the turret you want to spawn instead of a vehicle name in the ATK or DEF blanks for whatever team you want, then create a control region containing your "turret" spawn so it links it to the CP.
Save, close, munge and play!
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[RDH]Zerted
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RE: Re: some questions

Post by [RDH]Zerted »

I'd love to take credit for all the good scripts that are released, but I didn't make the AI hero script. Archer01 is the developer for that one.
Syth
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RE: Re: some questions

Post by Syth »

My bad :roll:

I was thinking of free-cam/fake-consule
cloneknight
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RE: Re: some questions

Post by cloneknight »

thanks for all of your help.
but does anyone know where i can find Archer01's script?
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