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yea i did that. i thought i said that but i guess i wasnt clear enough...Maveritchell wrote:You have to hexedit the name of the cape into your new mesh, too. Did you think it would just magically read your new cape's .odf?

No, you didn't. That's why you have this problem. You might have edited the .tga name, but you have to edit the name of the cape, too.obiboba3po wrote:yea i did that. i thought i said that but i guess i wasnt clear enough...Maveritchell wrote:You have to hexedit the name of the cape into your new mesh, too. Did you think it would just magically read your new cape's .odf?

i searched for cloth and couldnt find it. and i dont have any cape odfs and theyre still coming up except for the red ones. excuse my "not-super genius" hereSBF_Dann_Boeing wrote:There's a bit in the msh that actually refers to the name of the cape odf, that you would also have to hex edit. Search for "cloth" in the msh and you'll find it. Took me a while to figure that out.