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Posted: Tue Jan 23, 2007 8:53 am
by FOOLIS
WOW the Bantha and the Dewback are awsome


Weiter so Rends^^

Posted: Tue Jan 23, 2007 9:45 am
by Rends
DarthDeathRow wrote:*Dances intill my legs pop off* *Crawls to download link* YEAH!!!

EDIT!- NO!!!! IT CRASHES ON EVERY GAMEMODE I PLAY! Is the .Rar file supposed to only have data and addme script without the MOS folder, cause I had to make a new folder called MOS and place the contents inside. Help?
Maybe a problem of the zip software you use?
It should extract a MOS folder containing the addme file and the data folder.

Or it could be a memory problem? I didn´t tweak the map yet so i guess it needs lot of RAM and possible a fast CPU.

For the others:
I´m glad you like it.
If you find any bugs problems or whatelse post it here and i will add it to the top posting!

Posted: Tue Jan 23, 2007 9:59 am
by RC-1290
It looks very nice Rends, I especially like all those droids going around. I only think that the twileks, and the pilots seem a bit odd running all the time :P

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I found a major glitch on docking bay 94(milenium falcon). I found it with boba, I landed somewhere on the lower roof(no clue how to call it. And could just go right trough it. One time I even fell down in to the void :|!

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Another thing is that the game freezed while I was sitting in a land speeder (luke's version).

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Still it looks really nice! But I wonder what that security consol is for... Nice to blow it up tough... I like blowing stuff up :).

RC-1290'Dreadnought'

Posted: Tue Jan 23, 2007 10:16 am
by Rends
RC-1290 wrote:...
I found a major glitch on docking bay 94(milenium falcon). I found it with boba, I landed somewhere on the lower roof(no clue how to call it. And could just go right trough it. One time I even fell down in to the void :|!

...
I wonder how long it would take before someone would find this bug ;-)
Will be fixed in the next version.

Posted: Tue Jan 23, 2007 10:30 am
by Insaniac
Awesome map. The amount of detail is incredible. Thought I'd point out a couple things, though I really don't know if they can be fixed or if they've already been mentioned: the Dewbacks and Banthas are hollow, as well as the piece on the wall in this picture: Image
Tried to hop onto 'em but fell right through.

Also, on the square-shaped buildings with the circular, open roof, there is an invisible ceiling up top, making it possible to walk around on "thin air." This is not the case, however, with the Docking Bay and the open-air spaces accessible from the tunnels, making me think it could be fixed.

Very minor things, but I thought I'd go ahead and post them anyway. I'll edit if I find anything else.

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EDIT 1: The piece holding up the radar dish on the Falcon is untextured. I've seen this on other maps, though, so I don't know if you can fix it?
Image

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EDIT 2: One of these boxes, near the big, crashed ship with the scaffolding, looks untextured:
Image

Finally, just a question, out of curiousity. Would it be possible to to add the background as seen in the Tatooine: Dune Sea map, to give the illusion of the outlying desert around the city? The edge of the map kind of ends abruptly, with the sky still visible beyond. Using the background from the Dune Sea map might work a bit better and be a bit more aesthetically pleasing. Just curious - fill me in.

Posted: Tue Jan 23, 2007 10:45 am
by Rends
this crane thingie doesn´t have a collision. didn´t thought anyone would jump on it. This can be changed if needed.

And yes the small docking bays have a roof collision bug so you can walk midair. Will be fixed later

the missing texture on the radar dish is new to me but should be easy to find.

Posted: Tue Jan 23, 2007 12:08 pm
by [-108-]Gen.2Biosquad
this map looks awsome, dling soon. :)
i think that i will play even though i broke my arm...:D

Posted: Tue Jan 23, 2007 2:28 pm
by FullMetal_Alchemist
sweetness! d/ling now

ps- is there an assault mode?

Posted: Tue Jan 23, 2007 2:55 pm
by Blueline
i love the civilians!!! THEY ARE GREAT!!!
Rends, du bist der beste^^
I love this map! The Models are great, the textures are great but some things i dont like,
You can look outside the map... Maybe some more buildings outside the town!
New Skins for the Units would be great ( Republic, Cis and Assault Mode )
Some more Bots would be nice in the Conquest mode!

But a great map
i hope you will realese some models^^

Posted: Tue Jan 23, 2007 3:43 pm
by Spacerocker
RC-1290 wrote:I only think that the twileks, and the pilots seem a bit odd running all the time :P
Ha! Yeah I thought that was a bit weird too, but only at first. If this was just a normal day in Mos Eisley they most likley(hey that sort of rhymed!) would be walking around casualy. A battle is going on though, so the citizens would probably be running around trying to get out. So it kinda makes sense.

Posted: Tue Jan 23, 2007 3:50 pm
by EGG_GUTS
trainmaster611 wrote:Cool, so you released it when I'm grounded :lol:
Bad time for me too I got 3 huge tests 4 projects and a Poem due this week :(

Posted: Tue Jan 23, 2007 4:13 pm
by MasterSkywalker
DarthDeathRow wrote:*Dances intill my legs pop off* *Crawls to download link* YEAH!!!

EDIT!- NO!!!! IT CRASHES ON EVERY GAMEMODE I PLAY! Is the .Rar file supposed to only have data and addme script without the MOS folder, cause I had to make a new folder called MOS and place the contents inside. Help?
I got the same problem! I use WinRAR, and I already redownloaded this map 2 times! :(

Soul

Posted: Tue Jan 23, 2007 4:21 pm
by FullMetal_Alchemist
hey, im confused. in my addon folder, the data junk and the addme.file are separated. when i put it in, the map showed in the maplist but didnt work. do i need to make a folder called MOS before i extract?

Posted: Tue Jan 23, 2007 4:53 pm
by DeathRow
Rends wrote:
DarthDeathRow wrote:*Dances intill my legs pop off* *Crawls to download link* YEAH!!!

EDIT!- NO!!!! IT CRASHES ON EVERY GAMEMODE I PLAY! Is the .Rar file supposed to only have data and addme script without the MOS folder, cause I had to make a new folder called MOS and place the contents inside. Help?
Maybe a problem of the zip software you use?
It should extract a MOS folder containing the addme file and the data folder.

Or it could be a memory problem? I didn´t tweak the map yet so i guess it needs lot of RAM and possible a fast CPU.

For the others:
I´m glad you like it.
If you find any bugs problems or whatelse post it here and i will add it to the top posting!
It was the Conversion Pack :(. Anyway! Great Map! I am keeping this map for ages.

@Full - Yes, I made a MOS folder and it worked fine. Place the data folder and that addme script in the MOS folder you created.

Posted: Tue Jan 23, 2007 5:06 pm
by Darth_Z13
EGG_GUTS wrote:a Poem due this week :(
Poems are awesome!!!! :D

Anyways...

it was really hard for me to play as the Republic. I don't know whether I just plain suck (which I don't) but I had 7 reinforcements left and they had 80.

Posted: Tue Jan 23, 2007 5:10 pm
by FullMetal_Alchemist
does any1 know where the cantina is? my friend said its in there, but i cant find it. totally awesome map, rendz, u should do more.

edit: ok, i stuck everything in the folder and it works fine. awesome job!!!
edit: nvm found it, but i dont see any civilians or speeders.

Posted: Tue Jan 23, 2007 6:27 pm
by DeathRow
@FullMetal - Conquest Mode has Civilians and speeders.

Posted: Tue Jan 23, 2007 7:01 pm
by FullMetal_Alchemist
where would they be? cuz i did conquest a few times to be sure and never saw any.

Posted: Tue Jan 23, 2007 9:11 pm
by EGG_GUTS
Darth_Z13 wrote:
EGG_GUTS wrote:a Poem due this week :(
Poems are awesome!!!! :D
Evil grade 7ers

Posted: Wed Jan 24, 2007 11:51 am
by MasterSkywalker
My game still crashes, even without the Con Pack! :( I do got fast CPU (Intel Core 2 Duo E6400) and 1GB RAM memory!

Soul