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Re: MAF (Mechanized Assault Flyer)

Posted: Sat Feb 16, 2008 9:21 pm
by SilvaDalek
I've never seen this before. You say it was in the assets? :? Anyway this looks like fun! :shock:

Re: MAF (Mechanized Assault Flyer)

Posted: Sat Feb 16, 2008 9:51 pm
by Thunder
0.o a utapau map pocmin
Interesting
Nice Model FragMe!

Re: MAF (Mechanized Assault Flyer)

Posted: Sun Feb 17, 2008 10:18 am
by NullCommando
Now we have a fully operated MAF. Thank you FragMe! This will be usefull.

Re: MAF (Mechanized Assault Flyer)

Posted: Sun Feb 17, 2008 5:15 pm
by trainmaster611
Cool frag :thumbs:

Re: MAF (Mechanized Assault Flyer)

Posted: Sun Feb 17, 2008 6:32 pm
by The_Emperor
Did you read the entire first post in this topic and do what it said?

Re: MAF (Mechanized Assault Flyer)

Posted: Sun Feb 17, 2008 6:59 pm
by NullCommando
Did you put the sound folder in your ABC world folder in:

LucasArts\Star Wars Battlefront II\Gamedata\Addon\ABC

Re: MAF (Mechanized Assault Flyer)

Posted: Sun Feb 17, 2008 7:59 pm
by FragMe!
No it's supposed to go here


C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon\PAU\data\_LVL_PC\sound

you have to create a sound directory if one doesn't exist

Re: MAF (Mechanized Assault Flyer)

Posted: Mon Feb 18, 2008 12:07 pm
by FragMe!
And your lines in the LUA look like this:

Code: Select all

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:sound\\maf.lvl;argcw")
The top one of course represents the sound file you chose to use on your map.

Re: MAF (Mechanized Assault Flyer)

Posted: Mon Feb 18, 2008 1:05 pm
by FragMe!
Ah crap, I had changed the name to maf.lvl in my test map to see if it would work but forgot to change it in the folder that I zipped. so you can do either put in ReadDataFile("dc:sound\\arg.lvl;argcw") into you LUA or change the name to maf.lvl.

I decided to change the name to maf.lvl to make it easier to remember.

I will change the name in my assets and reupload.

First post updated.