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Re: Model Showcase Thread v3.0

Posted: Thu Mar 12, 2009 10:10 pm
by jedi_pilot
DarthRogueKnight wrote:
Frisbeetarian wrote:Instead of asking a question that will get a maybe yes, maybe no answer, why don't you just test it?
I wouldn't want to spend all that time testing something that may not work correctly.
Yeah, I think I'm just going to reduce pollies for that backstop and save time.

Re: Model Showcase Thread v3.0

Posted: Fri Mar 13, 2009 1:35 am
by Frisbeetarian
DarthRogueKnight wrote:...all that time...
Because it takes a lot of time to move a file, change an ODF line, and munge a side. This is of course assuming that you have a test map.

Re: Model Showcase Thread v3.0

Posted: Fri Mar 13, 2009 3:18 am
by jedi_pilot
I reduced the pollies on that backstop. I still plan on expirementing with triangulation though later.

Re: Model Showcase Thread v3.0

Posted: Sun Mar 15, 2009 12:41 pm
by DarthD.U.C.K.
a lamp for a big old worn tunnel:
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the rust will be bumpmapped and the bulbs will glow or throbb and the frame will be transparent ingame too
texture and model from scratch by me :wink:

Re: Model Showcase Thread v3.0

Posted: Sun Mar 15, 2009 12:59 pm
by theultimat
Looks awesome.

Re: Model Showcase Thread v3.0

Posted: Sun Mar 15, 2009 3:10 pm
by obiboba3po
DarthD.U.C.K. wrote:a lamp for a big old worn tunnel:
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the rust will be bumpmapped and the bulbs will glow or throbb and the frame will be transparent ingame too
texture and model from scratch by me :wink:
thats just crazy. you are one heck of a modeler/texturer :o

Re: Model Showcase Thread v3.0

Posted: Sun Mar 15, 2009 3:32 pm
by Taivyx
Wow, that's really impressive, looks absolutely professional-grade.

Re: Model Showcase Thread v3.0

Posted: Sun Mar 15, 2009 4:17 pm
by Blade
That is really awesome, looks like what I would expect a lamp in a mine or sewer or something like that to. And I'm sure it'll look a ton better too once you get the bumpmaps and glow applied.

Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 3:02 am
by jedi_pilot
Awsome lamp :) !!!

Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 9:59 am
by fai222
Yeah, nice lamp!

Here is a stalingrad building, it turned out great ingame(im to lazy to take an ingame pic).
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Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 12:30 pm
by Caleb1117
The modeling looks good, but you should really fix the UVs on the ends of the walls.

Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 12:53 pm
by ForceMaster
Hi guys!
These are two models that I created for my WIP, a Tri-dorid and an LR-57 Droid (Retail Clan Droid). still working on them, I just want to know your opinion (I have not yet exported and I have added skins). I can not export bones to walk because I work with XSI ModTool, but find a way of appearing in the game, perhaps as a turret. :D

Tri-droid
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LR-57 droid:
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Any suggestions are welcome. :D

Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 12:57 pm
by GangsterJawa
The LR-57 just looks... just like the one in the movie! :thumbs:
The Tri-Droid looks about as good as Mande's if I do say so myself. Of course, his is textured and has animations, but I'm sure you'll get those soon enough.

Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 3:52 pm
by Skipper 24
Sick droids ForceMaster. I especially like retail clan droid. Have you made working anims yet?

Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 4:06 pm
by Delta-1035
amazing models! 8)

Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 4:34 pm
by theultimat
Sweet Tri-Droid ForceMaster...

Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 5:13 pm
by Master_Ben
All is great!

Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 6:29 pm
by ForceMaster
Skipper 24 wrote:Sick droids ForceMaster. I especially like retail clan droid. Have you made working anims yet?
No, not yet applied animations, but I wonder if using the modified bone structure of a normal unit, I can get the LR-57 as a new unit.

Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 6:48 pm
by VF501
Fallout 3 Computer Terminal
168 Tris, 256x256 Texture
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The texture still needs more detail and better depth to it.

EDIT: Whoops, here is the Wire.
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Re: Model Showcase Thread v3.0

Posted: Mon Mar 16, 2009 7:09 pm
by MsHwIz
removed