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Weird Error Message

Posted: Sat Dec 26, 2009 9:04 pm
by KnightsFan
Map crashes just after the last loading dot is filled, and has these weird errors.
Hidden/Spoiler:
Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp6"

Message Severity: 2
.\Memory\RedMemory.cpp(634)
Allocating -4080 bytes attempt failed - no free blocks left in Heap 5 (Runtime)

Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating -4080 bytes failed - no free blocks left in Heap 5 (Runtime)

Also, while I'm posting a topic, one of my tanks has a slight problem. When you boost, the screen goes forward. Here's a pic:
Image

Re: Weird Error Message

Posted: Sun Dec 27, 2009 6:44 pm
by Thunderstorm025
I don't know about the other two but the first one I think is one of your hint nodes is referencing cp6 but cp6 is not the correct name for that post, check the name of it in ZE and see if it has any capitals or something (the names ARE case sensitive)

Re: Weird Error Message

Posted: Mon Dec 28, 2009 2:55 pm
by KnightsFan
That worked. I had an old hintnode that was underground I hadn't deleted along with deleting cp6.

I've still got those two other errors, though, and I don't know how to fix the tank's view changing.

Re: Weird Error Message

Posted: Mon Dec 28, 2009 4:12 pm
by AQT
If you would do so kindly, please post your tank's ODF.

Re: Weird Error Message

Posted: Mon Dec 28, 2009 6:31 pm
by KnightsFan
Sure, here 'tis.
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "hover"
GeometryName = "all_hover_tank.msh"


[Properties]
WaterEffect = "com_sfx_waterwake_lg"

FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
FirstPersonFOV = 52
CockpitTension = 20

WaterEffect = "com_sfx_waterwake_lg"
WakeEffect = "hailfire_wake"

MapTexture = "all_tank_icon"
HealthTexture = "HUD_combat_speeder_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.0

GeometryName = "all_hover_tank"
//FirstPerson = "all\allcmspd;all_1st_cockpit_combatspeeder"
ExplosionName = "all_hover_aac1_exp"

MaxHealth = "450"
MaxShield = "2000"
AddShield = "35"
HealthType = "vehicle"
//HitLocation = "p_crithit 4.0"

TimeRequiredToEject = "7.5"
EjectResistance = "0.03"
TimeTilReboard = "5.0"

CollisionScale = 1.5
CollisionThreshold = 5.0

SetAltitude = 0.5
GravityScale = 4.0
LiftSpring = 10.0
LiftDamp = 3.0

Acceleration = 20
Deceleration = 40
Traction = 20.0
ForwardSpeed = 15.0
ReverseSpeed = 8.0
StrafeSpeed = 8.0

EnergyBar = 50
EnergyAutoRestore = 7.5
EnergyBoostDrain = 0
BoostSpeed = 30
BoostAcceleration = 60.0
BoostFOV = 20

SpinRate = 1.7
TurnRate = 1.7
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 10.0


AddSpringBody = "0.0 0.85 3.0 1.75"
BodySpringLength = 1.0

AddSpringBody = "-1.3 0.85 2.0 1.75"
BodySpringLength = 1.0
AddSpringBody = "1.3 0.85 2.0 1.75"
BodySpringLength = 1.0

AddSpringBody = "-0.75 0.85 -1.0 1.75"
BodySpringLength = 1.0
AddSpringBody = "0.75 0.85 -1.0 1.75"
BodySpringLength = 1.0

AddSpringBody = "0.0 0.85 -1.25 1.75"
BodySpringLength = 1.0

BodyOmegaXSpringFactor = 2

VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
//OmegaZDamp = 1.5

//// COLLISION ////

SoldierCollision = "CollisionMesh"
SoldierCollision = "p_cube1"
SoldierCollision = "p_cube2"
SoldierCollision = "p_cube3"
SoldierCollision = "p_cube4"

OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_cube1"
OrdnanceCollision = "p_cube2"
OrdnanceCollision = "p_cube3"
OrdnanceCollision = "p_cube4"

TerrainCollision = "p_sphere1"
TerrainCollision = "p_sphere2"
TerrainCollision = "p_sphere3"
TerrainCollision = "p_sphere4"
TerrainCollision = "p_sphere5"
TerrainCollision = "p_sphere6"

VehicleCollision = "p_sphere1"
VehicleCollision = "p_sphere2"
VehicleCollision = "p_sphere3"
VehicleCollision = "p_sphere4"
VehicleCollision = "p_sphere5"
VehicleCollision = "p_sphere6"

BuildingCollision = "p_box"




StrafeRollAngle = 0.01
ThrustPitchAngle = 0.0
BankAngle = -0.01
BankFilter = 3.0 //low is slow - How quickly the bank returns to level
LevelSpring = 2.0 //low is slow - the force the restores level
LevelDamp = 1.0 //low is slow - the force that reduces the momentum of the rotation

PCPitchRate = "15.0"
PCSpinRate = "25.0"
PCTurnRate = "30.0"

EyePointOffset = "0.0 1.0 -2.2"
TrackCenter = "0.0 2.0 -5"
TrackOffset = "0.0 1.0 5.0"
TiltValue = "8.0"

AutoAimSize = 1.0

PitchLimits = "-10 20"
YawLimits = "-0 0"

VehiclePosition = "common.vehicleposition.pilot"

WEAPONSECTION = 1
WeaponName = "all_weap_hover_aac1_cannons"
WeaponAmmo = 3

AimerNodeName = "hp_gun_L"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1

NextAimer = "-"

AimerNodeName = "hp_gun_R"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1


WEAPONSECTION = 2
WeaponName = "all_weap_hover_aac1_beam"
WeaponAmmo = "2"

AimerNodeName = "hp_cannon_L"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1

NextAimer = "-"

AimerNodeName = "hp_cannon_R"
AimerPitchLimits = "-15.0 25.0"
AimerYawLimits = "-0.0 0.0"
BarrelRecoil = "0.20"
FireOutsideLimits = 1


FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
CockpitTension = 40
EyePointOffset = "0.0 2.0 4.0"
TrackCenter = "0.0 2.0 -1.0"
TrackOffset = "0.0 -1.0 1.0"
TiltValue = "5.0"

ForceMode = 1

VehiclePosition = "common.vehiclepositions.gunner"

PitchLimits = "-10.0 15.0"
YawLimits = "-180 180"
PCPitchRate = 15.0
PCTurnRate = 20.0

TurnRate = 1.5
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 10.0
PitchDamp = 1.0

VehiclePosition = "common.vehicleposition.copilot"

WeaponName = "all_weap_fly_awing_missile"
WeaponAmmo = "0"

TurretNodeName ="aimer_missle_y"

AimerNodeName = "aimer_missle_x"
AimerPitchLimits = "-25.0 10.0"
AimerYawLimits = "-0.0 0.0"

PitchTurnFactor = "0.0"

FirePointName = "hp_missle_L1"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_R1"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_L2"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_R2"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_L3"
FireOutsideLimits = 1

NextAimer = "-"

FirePointName = "hp_missle_R3"
FireOutsideLimits = 1



//PilotPosition = "hp_gunner"
//PilotAnimation = "drive"


TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""

AISizeType = "MEDIUM"
MovingTurnOnly = 1


CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "all_hover_tank_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "-0.1 -0.1 0.2"
ChunkSpeed = "1.0"
ChunkUpFactor = "2.00"

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "all_hover_tank_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.4
ChunkStickiness = 0.25
ChunkSpeed = "11.0"
ChunkUpFactor = "8.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"

ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_2"


CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "all_hover_tank_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 2.0 2.0"
ChunkSpeed = "14.0"
ChunkUpFactor = "7.00"
ChunkBounciness = 0.5
ChunkStickiness = 0.25
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_2"

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "all_hover_tank_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.2 0.1 0.1"
ChunkSpeed = "1.2"
ChunkBounciness = 0.3
ChunkStickiness = 0.45
ChunkUpFactor = "2.00"



DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage3"

DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage4"

//DamageStartPercent = 50.0
//DamageStopPercent = 30.0
//DamageEffect = "com_sfx_vehiclespark"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_5"

DamageStartPercent = 30.0
DamageStopPercent = 2.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage1"

//DamageStartPercent = 5.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_vehicleflame"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_1"

DamageStartPercent = 30.0
DamageStopPercent = 2.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage2"

//DamageStartPercent = 5.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_vehicleflame"
//DamageEffectScale = 1.5
//DamageInheritVelocity = 0.5
//DamageAttachPoint = "hp_damage_2"

VOUnitType = 124
EngineSound = "all_hover_combatspeeder_engine_parameterized"
TurnOnSound = ""
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = ""
HurtSound = "com_amb_spark_c"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
Music = ""
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
MusicSpeed = ".25"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
BoostSound = ""
FoleyFXGroup = "metal_foley"

Re: Weird Error Message

Posted: Mon Dec 28, 2009 6:58 pm
by AQT
I think the problem may lay here:
Hidden/Spoiler:
Acceleration = 20
Deceleration = 40
Traction = 20.0
ForwardSpeed = 15.0
ReverseSpeed = 8.0
StrafeSpeed = 8.0
Mainly with your Acceleration and Decleration values; try lowering them.

Re: Weird Error Message

Posted: Mon Dec 28, 2009 8:44 pm
by AceMastermind
KnightsFan wrote:Also, while I'm posting a topic, one of my tanks has a slight problem. When you boost, the screen goes forward. Here's a pic:
Hidden/Spoiler:
Image
Increase your BoostFOV to 60 and see if it helps.

Re: Weird Error Message

Posted: Tue Dec 29, 2009 4:22 pm
by KnightsFan
Thanks, Ace, that works perfectly. Unfortunately, I still have crashing problems with my other map, those two errors are still plaguing me.